Merge branch 'master' into buckets
This commit is contained in:
commit
2624343c30
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@ -190,9 +190,10 @@ Origin of those models:
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* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
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* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
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* `mcl_totems_totem.ogg`
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* `mcl_totems_totem.ogg`
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* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
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* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
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* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
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* [Baŝto](https://opengameart.org/users/ba%C5%9Dto) (remixer) and [kantouth](https://freesound.org/people/kantouth/) (original author)
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* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
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* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
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* Source: <https://opengameart.org/content/walking-skeleton>
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* Source: <https://opengameart.org/content/walking-skeleton>
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* Based on: <https://freesound.org/people/kantouth/sounds/115113/>
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* [spookymodem](https://freesound.org/people/spookymodem/)
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* [spookymodem](https://freesound.org/people/spookymodem/)
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* `mobs_mc_skeleton_death.ogg` (CC0)
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* `mobs_mc_skeleton_death.ogg` (CC0)
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* <https://freesound.org/people/spookymodem/sounds/202091/>
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* <https://freesound.org/people/spookymodem/sounds/202091/>
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@ -306,4 +307,4 @@ Origin of those models:
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Note: Many of these sounds have been more or less modified to fit the game.
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Note: Many of these sounds have been more or less modified to fit the game.
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Sounds not mentioned hre are licensed under CC0.
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Sounds not mentioned here are licensed under CC0.
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@ -162,7 +162,9 @@ if minetest.get_modpath("mcl_armor") then
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end
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end
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end)
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end)
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player)
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remove_pumpkin_hud(player)
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if not minetest.settings:get_bool("mcl_keepInventory") then
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remove_pumpkin_hud(player)
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end
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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pumpkin_hud[player] = nil
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pumpkin_hud[player] = nil
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@ -189,22 +189,15 @@ minetest.register_globalstep(function(dtime)
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if vector.length(player_velocity) < 40 then
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if vector.length(player_velocity) < 40 then
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local add_velocity = player.add_velocity or player.add_player_velocity
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local add_velocity = player.add_velocity or player.add_player_velocity
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add_velocity(player, vector.multiply(player:get_look_dir(), 4))
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add_velocity(player, vector.multiply(player:get_look_dir(), 4))
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minetest.add_particlespawner({
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add_particle({
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amount = 1,
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pos = fly_pos,
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time = 0.1,
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velocity = {x = 0, y = 0, z = 0},
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minpos = fly_pos,
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acceleration = {x = 0, y = 0, z = 0},
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maxpos = fly_pos,
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expirationtime = math.random(0.3, 0.5),
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minvel = {x = 0, y = 0, z = 0},
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size = math.random(1, 2),
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maxvel = {x = 0, y = 0, z = 0},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0, z = 0},
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minexptime = 0.3,
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maxexptime = 0.5,
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minsize = 1,
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maxsize = 2.5,
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collisiondetection = false,
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collisiondetection = false,
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vertical = false,
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vertical = false,
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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texture = "mcl_particles_bonemeal.png^[colorize:#bc7a57:127",
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glow = 5,
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glow = 5,
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})
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})
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end
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end
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