Localize mcl_dye variables
This commit is contained in:
parent
e9fec6c9f3
commit
24fdf4f0bc
|
@ -124,8 +124,8 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
|
|||
-- those must be found by the player.
|
||||
}
|
||||
|
||||
pos = pointed_thing.under
|
||||
n = minetest.get_node(pos)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name == "" then return false end
|
||||
if minetest.get_item_group(n.name, "sapling") >= 1 then
|
||||
-- Saplings: 45% chance to advance growth stage
|
||||
|
@ -213,7 +213,7 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
|
|||
pos = pointed_thing.above
|
||||
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
|
||||
n = minetest.get_node(pos)
|
||||
n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
local n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
|
||||
if n.name ~= "" and n.name == "air" and (n2.name == "mcl_core:dirt_with_grass" or n2.name == "mcl_core:dirt_with_grass_snow") then
|
||||
-- Randomly generate flowers, tall grass or nothing
|
||||
|
|
Loading…
Reference in New Issue
Block a user