Fix bow having weird hand placements while hitting and loading
This commit is contained in:
parent
98b00898a5
commit
24c14e7f15
|
@ -29,7 +29,7 @@ minetest.register_globalstep(function(dtime)
|
|||
local node_in_feet = minetest.registered_nodes[mcl_playerinfo[name].node_feet]
|
||||
|
||||
-- controls right and left arms pitch when shooting a bow or punching
|
||||
if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.up and not controls.down and not controls.left and not controls.right then
|
||||
if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
elseif controls.LMB then
|
||||
|
|
Loading…
Reference in New Issue
Block a user