Partially fix bad player counting of trapped chest
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b1fcbbf68f
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@ -5,13 +5,16 @@ if minetest.get_modpath("screwdriver") then
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end
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-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
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local register_chest = function(basename, desc, longdesc, usagehelp, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop)
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local register_chest = function(basename, desc, longdesc, usagehelp, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, formspec_basename)
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if not drop then
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drop = "mcl_chests:"..basename
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else
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drop = "mcl_chests:"..drop
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end
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if not formspec_basename then
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formspec_basename = basename
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end
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minetest.register_node("mcl_chests:"..basename, {
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description = desc,
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@ -97,7 +100,7 @@ minetest.register_node("mcl_chests:"..basename, {
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on_rightclick = function(pos, node, clicker)
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"mcl_chests:"..formspec_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;mcl_chests_inventory_chest.png]"..
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@ -116,7 +119,7 @@ minetest.register_node("mcl_chests:"..basename, {
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on_destruct = function(pos)
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local players = minetest.get_connected_players()
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for p=1, #players do
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minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
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minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..formspec_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
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end
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end,
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mesecons = mesecons,
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@ -138,7 +141,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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local players = minetest.get_connected_players()
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for p=1, #players do
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minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
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minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..formspec_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
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end
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local param2 = n.param2
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@ -212,7 +215,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"mcl_chests:"..formspec_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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@ -252,7 +255,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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local players = minetest.get_connected_players()
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for p=1, #players do
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minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
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minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..formspec_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z)
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end
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local param2 = n.param2
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@ -326,7 +329,7 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"mcl_chests:"..formspec_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"background[-0.19,-0.25;9.41,12.5;mcl_chests_inventory_chest_large.png]"..
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@ -458,6 +461,7 @@ register_chest("trapped_chest_on",
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players = players + 1
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meta:set_int("players", players)
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end,
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"trapped_chest",
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"trapped_chest"
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)
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