Fix end lighting

This commit is contained in:
cora 2022-09-11 00:01:31 +02:00 committed by Gitea
parent 61f9a047e3
commit 232ea1da06

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@ -428,7 +428,7 @@ end
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6. -- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
-- * Generate spawn platform (End portal destination) -- * Generate spawn platform (End portal destination)
local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
if minp.y < -26912 or maxp.y >= mcl_vars.mg_end_max then return end if maxp.y < mcl_vars.mg_end_min or minp.y > mcl_vars.mg_end_max then return end
local biomemap --ymin, ymax local biomemap --ymin, ymax
local lvm_used = false local lvm_used = false
local pr = PseudoRandom(blockseed) local pr = PseudoRandom(blockseed)
@ -448,9 +448,8 @@ local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blocksee
lvm_used = true lvm_used = true
local shadow = true local shadow = true
if emin.y >= mcl_vars.mg_end_min and emax.y <= -26911 then if minp.y >= mcl_vars.mg_end_min and maxp.y <= -26911 then
shadow = false shadow = false
lvm_used = true
end end
return lvm_used, shadow return lvm_used, shadow
end end