Fix end lighting
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61f9a047e3
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@ -428,7 +428,7 @@ end
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-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
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-- * Generate spawn platform (End portal destination)
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local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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if minp.y < -26912 or maxp.y >= mcl_vars.mg_end_max then return end
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if maxp.y < mcl_vars.mg_end_min or minp.y > mcl_vars.mg_end_max then return end
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local biomemap --ymin, ymax
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local lvm_used = false
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local pr = PseudoRandom(blockseed)
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@ -448,9 +448,8 @@ local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blocksee
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lvm_used = true
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local shadow = true
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if emin.y >= mcl_vars.mg_end_min and emax.y <= -26911 then
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if minp.y >= mcl_vars.mg_end_min and maxp.y <= -26911 then
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shadow = false
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lvm_used = true
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end
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return lvm_used, shadow
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end
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