Exhaust for attacking/getting attacked by mobs
This commit is contained in:
parent
0f4573c594
commit
229fdc067f
|
@ -577,6 +577,7 @@ local function entity_physics(pos, radius)
|
||||||
|
|
||||||
if objs[n]:is_player() then
|
if objs[n]:is_player() then
|
||||||
objs[n]:set_hp(objs[n]:get_hp() - damage)
|
objs[n]:set_hp(objs[n]:get_hp() - damage)
|
||||||
|
mcl_hunger.exhaust(objs[n]:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
||||||
|
|
||||||
else --if ent.health then
|
else --if ent.health then
|
||||||
|
|
||||||
|
@ -1693,6 +1694,7 @@ local do_states = function(self, dtime)
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = self.damage}
|
damage_groups = {fleshy = self.damage}
|
||||||
}, nil)
|
}, nil)
|
||||||
|
mcl_hunger.exhaust(self.attack:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else -- call custom attack every second
|
else -- call custom attack every second
|
||||||
|
@ -1874,6 +1876,11 @@ end
|
||||||
* tmp * ((armor[group] or 0) / 100.0)
|
* tmp * ((armor[group] or 0) / 100.0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Exhaust attacker
|
||||||
|
if hitter:is_player() then
|
||||||
|
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
||||||
|
end
|
||||||
|
|
||||||
-- check for tool immunity or special damage
|
-- check for tool immunity or special damage
|
||||||
for n = 1, #self.immune_to do
|
for n = 1, #self.immune_to do
|
||||||
|
|
||||||
|
@ -1902,6 +1909,7 @@ end
|
||||||
and weapon:get_definition().tool_capabilities then
|
and weapon:get_definition().tool_capabilities then
|
||||||
weapon:add_wear(floor((punch_interval / 75) * 9000))
|
weapon:add_wear(floor((punch_interval / 75) * 9000))
|
||||||
hitter:set_wielded_item(weapon)
|
hitter:set_wielded_item(weapon)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- only play hit sound and show blood effects if damage is 1 or over
|
-- only play hit sound and show blood effects if damage is 1 or over
|
||||||
|
@ -2248,6 +2256,9 @@ local do_tnt = function(obj, damage)
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = damage},
|
damage_groups = {fleshy = damage},
|
||||||
}, nil)
|
}, nil)
|
||||||
|
if obj.object:is_player() then
|
||||||
|
mcl_hunger.exhaust(obj.object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
||||||
|
end
|
||||||
|
|
||||||
return false, true, {}
|
return false, true, {}
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
mcl_core
|
mcl_core
|
||||||
mcl_sounds
|
mcl_sounds
|
||||||
|
mcl_hunger
|
||||||
invisibility?
|
invisibility?
|
||||||
intllib?
|
intllib?
|
||||||
lucky_block?
|
lucky_block?
|
||||||
|
|
Loading…
Reference in New Issue
Block a user