Exhaust for attacking/getting attacked by mobs
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@ -577,6 +577,7 @@ local function entity_physics(pos, radius)
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if objs[n]:is_player() then
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objs[n]:set_hp(objs[n]:get_hp() - damage)
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mcl_hunger.exhaust(objs[n]:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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else --if ent.health then
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@ -1693,6 +1694,7 @@ local do_states = function(self, dtime)
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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mcl_hunger.exhaust(self.attack:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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end
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else -- call custom attack every second
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@ -1874,6 +1876,11 @@ end
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* tmp * ((armor[group] or 0) / 100.0)
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end
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-- Exhaust attacker
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if hitter:is_player() then
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mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
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end
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-- check for tool immunity or special damage
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for n = 1, #self.immune_to do
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@ -1902,6 +1909,7 @@ end
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and weapon:get_definition().tool_capabilities then
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weapon:add_wear(floor((punch_interval / 75) * 9000))
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hitter:set_wielded_item(weapon)
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end
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-- only play hit sound and show blood effects if damage is 1 or over
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@ -2248,6 +2256,9 @@ local do_tnt = function(obj, damage)
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, nil)
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if obj.object:is_player() then
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mcl_hunger.exhaust(obj.object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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return false, true, {}
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end
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@ -1,5 +1,6 @@
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mcl_core
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mcl_sounds
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mcl_hunger
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invisibility?
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intllib?
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lucky_block?
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