Constructing double chest part checks for neighbor
... and reverts to single chest if none found. Required for piston stuff.
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@ -204,6 +204,15 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
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drop = drop,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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local n = minetest.get_node(pos)
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local param2 = n.param2
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then
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n.name = "mcl_chests:"..basename
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minetest.swap_node(pos, n)
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end
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end,
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:"..basename then
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@ -328,6 +337,15 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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drop = drop,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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local n = minetest.get_node(pos)
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local param2 = n.param2
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then
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n.name = "mcl_chests:"..basename
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minetest.swap_node(pos, n)
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end
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end,
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:"..basename then
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