Armor textures support
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afa11c0723
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@ -460,7 +460,7 @@ mcl_enchanting.enchantments.thorns = {
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requires_tool = false,
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}
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-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows, unimplemented Armor and Fishing Rods
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-- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; unimplemented for Fishing Rods
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mcl_enchanting.enchantments.unbreaking = {
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name = "Unbreaking",
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max_level = 3,
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@ -215,9 +215,9 @@ function mcl_enchanting.initialize()
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local new_name = itemname .. "_enchanted"
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minetest.override_item(itemname, {_mcl_enchanting_enchanted_tool = new_name})
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local new_def = table.copy(itemdef)
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new_def.inventory_image = itemdef.inventory_image .. "^[colorize:purple:50"
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new_def.inventory_image = itemdef.inventory_image .. "^[brighten^[colorize:purple:50"
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if new_def.wield_image then
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new_def.wield_image = new_def.wield_image .. "^[colorize:purple:50"
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new_def.wield_image = new_def.wield_image .. "^[brighten^[colorize:purple:50"
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end
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new_def.groups.not_in_creative_inventory = 1
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new_def.groups.enchanted = 1
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@ -5,7 +5,7 @@ mcl_enchanting = {
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book_offset = vector.new(0, 0.75, 0),
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roman_numerals = dofile(modpath .. "/roman_numerals.lua"), -- https://exercism.io/tracks/lua/exercises/roman-numerals/solutions/73c2fb7521e347209312d115f872fa49
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enchantments = {},
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debug = true,
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debug = false,
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}
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dofile(modpath .. "/engine.lua")
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@ -119,7 +119,7 @@ armor.set_player_armor = function(self, player)
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local textures = {}
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local physics_o = {speed=1,gravity=1,jump=1}
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local material = {type=nil, count=1}
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local preview = armor:get_preview(name) or "character_preview.png"
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local preview
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for _,v in ipairs(self.elements) do
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elements[v] = false
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end
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@ -136,8 +136,9 @@ armor.set_player_armor = function(self, player)
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local level = def.groups["armor_"..k]
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if level then
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local texture = def.texture or item:gsub("%:", "_")
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table.insert(textures, texture..".png")
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preview = preview.."^"..texture.."_preview.png"
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local enchanted = mcl_enchanting.is_enchanted_def(item)
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table.insert(textures, "("..texture..".png"..(enchanted and "^[brighten^[colorize:purple:50" or "")..")")
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preview = "(player.png^[opacity:0^"..texture.."_preview.png"..(enchanted and "^[brighten^[colorize:purple:50" or "")..")"..(preview and "^"..preview or "")
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armor_level = armor_level + level
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items = items + 1
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mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
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@ -161,6 +162,7 @@ armor.set_player_armor = function(self, player)
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end
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end
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end
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preview = (armor:get_preview(name) or "character_preview.png")..(preview and "^"..preview or "")
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if minetest.get_modpath("shields") then
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armor_level = armor_level * 0.9
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end
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