Fix lightning on_strike api + rename to on_lightning_strike
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@ -4939,6 +4939,7 @@ minetest.register_entity(name, {
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harmed_by_heal = def.harmed_by_heal,
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on_lightning_strike = def.on_lightning_strike
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})
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if minetest.get_modpath("doc_identifier") ~= nil then
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@ -135,28 +135,12 @@ function lightning.strike_func(pos, pos2, objects)
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-- damage nearby objects, transform mobs
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for _, obj in pairs(objects) do
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local lua = obj:get_luaentity()
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if lua and lua._on_strike then
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lua._on_strike(lua, pos, pos2, objects)
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end
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-- remove this when mob API is done
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if lua and lua.name == "mobs_mc:pig" then
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mcl_util.replace_mob(obj, "mobs_mc:pigman")
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elseif lua and lua.name == "mobs_mc:mooshroom" then
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if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
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lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
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else
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lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
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end
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obj:set_properties({ textures = lua.base_texture })
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elseif lua and lua.name == "mobs_mc:villager" then
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mcl_util.replace_mob(obj, "mobs_mc:witch")
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elseif lua and lua.name == "mobs_mc:creeper" then
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mcl_util.replace_mob(obj, "mobs_mc:creeper_charged")
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else
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-- WARNING: unsafe entity handling. object may be removed immediately
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if lua and lua.is_mob then
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if not lua.on_lightning_strike or ( lua.on_lightning_strike and lua.on_lightning_strike(lua, pos, pos2, objects) ) ~= true then
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mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" })
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end
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end
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end
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local playerlist = get_connected_players()
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for i = 1, #playerlist do
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