make lingering potions activate target (+ indentation fix)

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AFCMS 2022-02-26 22:44:50 +01:00
parent eae8effd57
commit 210a0d8ee1
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@ -1,5 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local mod_target = minetest.get_modpath("mcl_target")
local function lingering_image(colorstring, opacity) local function lingering_image(colorstring, opacity)
if not opacity then if not opacity then
opacity = 127 opacity = 127
@ -95,71 +97,74 @@ function mcl_potions.register_lingering(name, descr, color, def)
end end
end end
minetest.register_craftitem(id, { minetest.register_craftitem(id, {
description = descr, description = descr,
_tt_help = def.tt, _tt_help = def.tt,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Use the “Punch” key to throw it."), _doc_items_usagehelp = S("Use the “Punch” key to throw it."),
inventory_image = lingering_image(color), inventory_image = lingering_image(color),
groups = {brewitem=1, not_in_creative_inventory=0}, groups = {brewitem=1, not_in_creative_inventory=0},
on_use = function(item, placer, pointed_thing) on_use = function(item, placer, pointed_thing)
local velocity = 10 local velocity = 10
local dir = placer:get_look_dir(); local dir = placer:get_look_dir();
local pos = placer:getpos(); local pos = placer:getpos();
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3}) obj:setacceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
obj:get_luaentity()._thrower = placer:get_player_name() obj:get_luaentity()._thrower = placer:get_player_name()
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
item:take_item() item:take_item()
end
return item
end,
stack_max = 1,
_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
local pos = {x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
local obj = minetest.add_entity(pos, id.."_flying")
local velocity = 22
obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
end end
return item })
end,
stack_max = 1,
_on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
local pos = {x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
local obj = minetest.add_entity(pos, id.."_flying")
local velocity = 22
obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
end
})
local w = 0.7 local w = 0.7
minetest.register_entity(id.."_flying",{ minetest.register_entity(id.."_flying",{
textures = {lingering_image(color)}, textures = {lingering_image(color)},
hp_max = 1, hp_max = 1,
visual_size = {x=w/2,y=w/2}, visual_size = {x=w/2,y=w/2},
collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
pointable = false, pointable = false,
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:get_pos() local pos = self.object:get_pos()
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local n = node.name local n = node.name
local g = minetest.get_item_group(n, "liquid") local g = minetest.get_item_group(n, "liquid")
local d = 4 local d = 4
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then if mod_target and n == "mcl_target:target_off" then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
add_lingering_effect(pos, color, def, name == "water") end
local texture if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
if name == "water" then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
texture = "mcl_particles_droplet_bottle.png" add_lingering_effect(pos, color, def, name == "water")
else local texture
if def.instant then if name == "water" then
texture = "mcl_particles_instant_effect.png" texture = "mcl_particles_droplet_bottle.png"
else else
texture = "mcl_particles_effect.png" if def.instant then
texture = "mcl_particles_instant_effect.png"
else
texture = "mcl_particles_effect.png"
end
end end
linger_particles(pos, d, texture, color)
if name == "water" then
mcl_potions._extinguish_nearby_fire(pos, d)
end
self.object:remove()
end end
linger_particles(pos, d, texture, color) end,
if name == "water" then })
mcl_potions._extinguish_nearby_fire(pos, d)
end
self.object:remove()
end
end,
})
end end