Partially implement “Sniper Duel” achievement
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@ -4,5 +4,4 @@ mcl_core
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mcl_cake
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mcl_mobitems
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mcl_flowerpots
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mcl_dispensers
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intllib?
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@ -143,10 +143,19 @@ awards.register_achievement("mcl:onARail", {
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icon = "default_rail.png",
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})
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-- Triggered in mcl_throwing
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awards.register_achievement("mcl:snipeSkeleton", {
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title = S("Sniper Duel"),
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-- TODO: This achievement should be for killing, not hitting
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description = S("Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 50 meters."),
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icon = "mcl_throwing_bow.png",
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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awards.register_achievement("mcl:n_placeDispenser", {
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title = S("Dispense With This"),
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description = S("Place a dispenser."),
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icon = "mcl_dispensers_dispenser_front_horizontal.png",
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trigger = {
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type = "place",
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@ -40,6 +40,7 @@ local THROWING_ARROW_ENTITY={
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_timer=0,
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_lastpos={},
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_startpos=nil,
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_damage=1, -- Damage on impact
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_shooter=nil, -- ObjectRef of player or mob who shot it
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}
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@ -53,11 +54,20 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj ~= self._shooter and obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local entity_name = obj:get_luaentity().name
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if obj ~= self._shooter and entity_name ~= "mcl_throwing:arrow_entity" and entity_name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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}, nil)
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-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
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-- TODO: This achievement should be given for the kill, not just a hit
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if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 50 then
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if (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:skeleton2") then
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awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton")
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end
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end
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self.object:remove()
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end
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elseif obj ~= self._shooter then
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@ -1 +1,2 @@
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mcl_core
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mcl_achievements
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@ -23,6 +23,7 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, d
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local le = obj:get_luaentity()
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le._shooter = shooter
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le._damage = damage
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le._startpos = pos
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minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
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if shooter ~= nil then
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if obj:get_luaentity().player == "" then
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