Improve fence connection logic
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API.md
4
API.md
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@ -55,6 +55,10 @@ These groups are used mostly for informational purposes
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* `liquid=1`: Unspecified type
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* `liquid=1`: Unspecified type
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* `liquid=2`: Water
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* `liquid=2`: Water
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* `liquid=3`: Lava
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* `liquid=3`: Lava
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* `fence=1`: Fence
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* `fence_gate=1`: Fence gate
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* `fence_wood=1`: Wooden fence
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* `fence_nether_brick=1`: Nether brick fence
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* `clock=1`: Clock
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* `clock=1`: Clock
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* `compass`: Compass (rating doesn't matter)
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* `compass`: Compass (rating doesn't matter)
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* `book=1`: Book
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* `book=1`: Book
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@ -24,10 +24,12 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
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groups.fence = 1
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groups.fence = 1
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groups.deco_block = 1
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groups.deco_block = 1
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if connects_to == nil then connects_to = {} end
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if connects_to == nil then connects_to = {} end
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local fence_id = minetest.get_current_modname()..":"..id
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table.insert(connects_to, "group:solid")
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table.insert(connects_to, "group:solid")
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table.insert(connects_to, "group:fence")
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table.insert(connects_to, "group:fence_gate")
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table.insert(connects_to, fence_id)
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local id_gate = id .. "_gate"
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local id_gate = id .. "_gate"
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minetest.register_node(minetest.get_current_modname()..":"..id, {
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minetest.register_node(fence_id, {
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description = fence_name,
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description = fence_name,
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tiles = {texture},
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tiles = {texture},
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inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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@ -89,6 +91,7 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
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end
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end
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groups.mesecon_effector_on = 1
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groups.mesecon_effector_on = 1
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groups.fence_gate = 1
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minetest.register_node(minetest.get_current_modname()..":"..id_gate.."_open", {
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minetest.register_node(minetest.get_current_modname()..":"..id_gate.."_open", {
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tiles = {texture},
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tiles = {texture},
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paramtype = "light",
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paramtype = "light",
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@ -190,7 +193,7 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
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end
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end
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local wood_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence_wood=1}
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local wood_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence_wood=1}
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local wood_connect = {}
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local wood_connect = {"group:fence_wood"}
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local wood_sounds = mcl_core.node_sound_wood_defaults()
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local wood_sounds = mcl_core.node_sound_wood_defaults()
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local woods = {
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local woods = {
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@ -231,7 +234,7 @@ for w=1, #woods do
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end
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end
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-- Nether Brick Fence (without fence gate!)
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-- Nether Brick Fence (without fence gate!)
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mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", nil, "mcl_nether_nether_brick.png", "default_fence.png", nil, {cracky=2, deco_block=1}, {}, mcl_core.node_sound_stone_defaults())
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mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", nil, "mcl_nether_nether_brick.png", "default_fence.png", nil, {cracky=2, deco_block=1, fence_nether_brick=1}, {"group:fence_nether_brick"}, mcl_core.node_sound_stone_defaults())
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minetest.register_craft({
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minetest.register_craft({
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output = 'mcl_fences:nether_brick_fence 6',
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output = 'mcl_fences:nether_brick_fence 6',
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