Do not send useless HUDCHANGE packets
Several mods set or unset the visibility of a HUD bar way too often (e.g. in a globalstep handler), causing the server to send a lot of superfluous HUDCHANGE packets to each client. Returning from hb.hide_hudbar() early if HUD bar visibility would not change prevents sending these packets.
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@ -425,6 +425,7 @@ function hb.hide_hudbar(player, identifier)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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local hudtable = hb.get_hudtable(identifier)
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if hudtable == nil then return false end
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if hudtable == nil then return false end
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if hudtable.hudstate[name].hidden == true then return true end
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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if hudtable.hudids[name].icon then
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if hudtable.hudids[name].icon then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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@ -443,6 +444,7 @@ function hb.unhide_hudbar(player, identifier)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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local hudtable = hb.get_hudtable(identifier)
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if hudtable == nil then return false end
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if hudtable == nil then return false end
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if hudtable.hudstate[name].hidden == false then return true end
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local value = hudtable.hudstate[name].value
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local value = hudtable.hudstate[name].value
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local max = hudtable.hudstate[name].max
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local max = hudtable.hudstate[name].max
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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