Fix arrow yaw when shooting from dispenser
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@ -84,9 +84,10 @@ local dispenserdef = {
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--[===[ Dispense item ]===]
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--[===[ Dispense item ]===]
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if iname == "mcl_throwing:arrow" then
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if iname == "mcl_throwing:arrow" then
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-- Shoot arrow
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-- Shoot arrow
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local shootpos = vector.add(droppos, dropdir)
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local f = {x=dropdir.x, y=0, z=dropdir.z}
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-- FIXME: Bad yaw of arrow when shootin
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local shootpos = vector.add(droppos, f)
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mcl_throwing.shoot_arrow(iname, shootpos, dropdir, 0, nil)
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local yaw = math.atan2(dropdir.z, dropdir.x) + math.pi/2
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mcl_throwing.shoot_arrow(iname, shootpos, dropdir, yaw, nil)
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stack:take_item()
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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inv:set_stack("main", stack_id, stack)
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