Add Village Checks
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@ -82,6 +82,47 @@ mcl_raids.spawn_raid = function(pos, wave)
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end
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end
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end
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end
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mcl_raids.find_villager = function(pos)
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local obj = minetest.get_objects_inside_radius(pos, 16)
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for _, objects in pairs(obj) do
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object = objects:get_luaentity()
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if object and object.name == "mobs_mc:villager" then
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minetest.log("action", "[mcl_raids] Villager Found.")
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return true
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else
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minetest.log("action", "[mcl_raids] No Villager Found.")
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return false
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end
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end
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end
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mcl_raids.find_bed = function(pos)
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local beds = minetest.find_nodes_in_area(vector.offset(pos, -8, -8, -8), vector.offset(pos, 8, 8, 8), "mcl_beds:bed_red_bottom")
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if beds then
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minetest.log("action", "[mcl_raids] Bed Found.")
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return true
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else
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minetest.log("action", "[mcl_raids] No Bed Found.")
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return false
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end
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end
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mcl_raids.find_village = function(pos)
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local bed = mcl_raids.find_bed(pos)
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local villager = mcl_raids.find_villager(pos)
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local raid_started = false
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if (bed and villager) and raid_started == false then
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mcl_raids.spawn_raid(pos, 1)
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raid_started = true
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minetest.log("action", "[mcl_raids] Village found, starting raid.")
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return true
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else
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minetest.log("action", "[mcl_raids] Village not found, raid is not starting.")
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return false
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end
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end
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minetest.register_chatcommand("spawn_raid", {
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minetest.register_chatcommand("spawn_raid", {
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privs = {
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privs = {
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server = true,
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server = true,
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@ -93,3 +134,17 @@ minetest.register_chatcommand("spawn_raid", {
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mcl_raids.spawn_raid(pos, wave)
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mcl_raids.spawn_raid(pos, wave)
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end
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end
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})
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})
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 10 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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if pl:get_meta():get_string("_has_bad_omen") then
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mcl_raids.find_village(pl:get_pos())
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else
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return
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end
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end
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end)
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@ -355,7 +355,6 @@ minetest.register_globalstep(function(dtime)
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for player, vals in pairs(EF.bad_omen) do
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for player, vals in pairs(EF.bad_omen) do
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is_player = player:is_player()
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is_player = player:is_player()
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entity = player:get_luaentity()
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EF.bad_omen[player].timer = EF.bad_omen[player].timer + dtime
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EF.bad_omen[player].timer = EF.bad_omen[player].timer + dtime
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@ -363,10 +362,9 @@ minetest.register_globalstep(function(dtime)
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if EF.bad_omen[player] and EF.bad_omen[player].timer >= EF.bad_omen[player].dur then
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if EF.bad_omen[player] and EF.bad_omen[player].timer >= EF.bad_omen[player].dur then
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EF.bad_omen[player] = nil
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EF.bad_omen[player] = nil
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mcl_raids.spawn_raid(player:get_pos(), 1)
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if is_player then
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if is_player then
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meta = player:get_meta()
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meta = player:get_meta()
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meta:set_string("_had_bad_omen", minetest.serialize(EF.bad_omen[player]))
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meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
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potions_set_hud(player)
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potions_set_hud(player)
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end
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end
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end
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end
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@ -505,7 +503,7 @@ function mcl_potions._load_player_effects(player)
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EF.fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
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EF.fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
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end
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end
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if minetest.deserialize(meta:get_string("_had_bad_omen")) then
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if minetest.deserialize(meta:get_string("_has_bad_omen")) then
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EF.bad_omen[player] = minetest.deserialize(meta:get_string("_has_bad_omen"))
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EF.bad_omen[player] = minetest.deserialize(meta:get_string("_has_bad_omen"))
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end
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end
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