Bone meal grows flowers matching to biome
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@ -82,6 +82,8 @@ dyelocal.dyes = {
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{"pink", "dye_pink", S("Pink Dye"), {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
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}
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local mg_name = minetest.get_mapgen_setting("mg_name")
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dyelocal.unicolor_to_dye_id = {}
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for d=1, #dyelocal.dyes do
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for k, _ in pairs(dyelocal.dyes[d][4]) do
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@ -125,10 +127,8 @@ end
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-- Bone Meal
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mcl_dye.apply_bone_meal = function(pointed_thing)
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-- TODO: Only spawn flowers specific to the biome
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-- Bone meal currently spawns all flowers found in the plains.
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local flowers_table = {
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local flowers_table_plains = {
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"mcl_flowers:dandelion",
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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@ -139,15 +139,25 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
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"mcl_flowers:tulip_white",
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"mcl_flowers:tulip_pink",
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"mcl_flowers:azure_bluet",
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-- Allium and blue orchid intentionally left out,
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-- those must be found by the player.
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}
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-- Special case for dry lands
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local flowers_table_dry = {
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local flowers_table_simple = {
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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}
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local flowers_table_swampland = {
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"mcl_flowers:blue_orchid",
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}
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local flowers_table_flower_forest = {
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"mcl_flowers:dandelion",
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"mcl_flowers:poppy",
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"mcl_flowers:oxeye_daisy",
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"mcl_flowers:tulip_orange",
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"mcl_flowers:tulip_red",
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"mcl_flowers:tulip_white",
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"mcl_flowers:tulip_pink",
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"mcl_flowers:azure_bluet",
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"mcl_flowers:allium",
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}
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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@ -248,11 +258,22 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
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local col = minetest.registered_nodes[n2.name]._mcl_grass_palette_index
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minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
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else
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if n2.name == "mcl_core:dirt_with_dry_grass" then
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minetest.add_node(pos, {name=flowers_table_dry[math.random(1, #flowers_table_dry)]})
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local flowers_table
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if mg_name == "v6" then
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flowers_table = flowers_table_plains
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else
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minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
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local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
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flowers_table = flowers_table_swampland
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elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
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flowers_table = flowers_table_flower_forest
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elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
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flowers_table = flowers_table_plains
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else
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flowers_table = flowers_table_simple
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end
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end
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minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
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end
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end
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end
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