Reset range of 0 bow to make it work in itemframe

This commit is contained in:
Wuzzy 2017-05-26 23:32:00 +02:00
parent 0e23d1ef89
commit 1b0e45835c

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@ -100,7 +100,7 @@ minetest.register_tool("mcl_throwing:bow", {
The higher the charge, the faster the arrow will go and the higher the damage. A successful hit deals 1-5 HP of damage."]], The higher the charge, the faster the arrow will go and the higher the damage. A successful hit deals 1-5 HP of damage."]],
inventory_image = "mcl_throwing_bow.png", inventory_image = "mcl_throwing_bow.png",
stack_max = 1, stack_max = 1,
range = 0, -- Pointing range to 0 to prevent punching with bow :D -- Range not set to 0 (unlike the others) so it can be placed into item frames
on_place = powerup_function("mcl_throwing:bow_0"), on_place = powerup_function("mcl_throwing:bow_0"),
on_secondary_use = powerup_function("mcl_throwing:bow_0"), on_secondary_use = powerup_function("mcl_throwing:bow_0"),
groups = {weapon=1,weapon_ranged=1}, groups = {weapon=1,weapon_ranged=1},
@ -111,7 +111,7 @@ minetest.register_tool("mcl_throwing:bow_0", {
_doc_items_create_entry = false, _doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_0.png", inventory_image = "mcl_throwing_bow_0.png",
stack_max = 1, stack_max = 1,
range = 0, range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_1"), on_place = powerup_function("mcl_throwing:bow_1"),
on_secondary_use = powerup_function("mcl_throwing:bow_1"), on_secondary_use = powerup_function("mcl_throwing:bow_1"),