Tweak sheep and chicken collision boxes
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240ae29e3b
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@ -11,9 +11,11 @@ mobs:register_mob("mobs_mc:chicken", {
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type = "animal",
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type = "animal",
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hp_min = 4,
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hp_min = 4,
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hp_max = 4,
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hp_max = 4,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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-- The x/z size is slightly bigger than in Minecraft (MC: 0.4×0.4; MCL2: 0.5×0.5)
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collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.69, 0.25},
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visual = "mesh",
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visual = "mesh",
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visual_size = {x=0.7, y=0.7},
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mesh = "mobs_mc_chicken.x",
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mesh = "mobs_mc_chicken.x",
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textures = {
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textures = {
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{"mobs_mc_chicken.png"}
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{"mobs_mc_chicken.png"}
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@ -37,7 +37,8 @@ mobs:register_mob("mobs_mc:sheep", {
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type = "animal",
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type = "animal",
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hp_min = 8,
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hp_min = 8,
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hp_max = 8,
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hp_max = 8,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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-- FIXME: Should be 1.3 blocks high
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.09, 0.45},
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visual = "mesh",
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visual = "mesh",
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visual_size = {x=0.6, y=0.6},
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visual_size = {x=0.6, y=0.6},
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