Allow to change monster spawner mob with spawn egg
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@ -41,8 +41,6 @@ local function set_doll_properties(doll, mob)
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doll:get_luaentity()._mob = mob
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doll:get_luaentity()._mob = mob
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end
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end
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--[[ Public function: Setup the spawner at pos.
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--[[ Public function: Setup the spawner at pos.
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This function blindly assumes there's actually a spawner at pos.
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This function blindly assumes there's actually a spawner at pos.
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If not, then the results are undefined.
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If not, then the results are undefined.
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@ -72,8 +70,11 @@ function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInAr
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meta:set_int("PlayerDistance", PlayerDistance)
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meta:set_int("PlayerDistance", PlayerDistance)
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meta:set_int("YOffset", YOffset)
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meta:set_int("YOffset", YOffset)
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-- Create doll
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-- Create doll or replace existing doll
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local doll = spawn_doll(pos)
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local doll = find_doll(pos)
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if not doll then
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doll = spawn_doll(pos)
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end
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set_doll_properties(doll, Mob)
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set_doll_properties(doll, Mob)
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@ -215,7 +216,8 @@ minetest.register_node("mcl_mobspawners:spawner", {
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = true,
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walkable = true,
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description = S("Monster Spawner"),
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description = S("Monster Spawner"),
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_doc_items_longdesc = S("A monster spawner is a block which regularily causes monsters and animals to appear around it."),
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_doc_items_longdesc = S("A monster spawner regularily causes mobs to appear around it while a player is nearby. Mobs are spawned regardless of the light level."),
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_doc_items_usagehelp = S("If you have a spawn egg, you use it to change the monter to spawn. Just place the item on the monster spawner."),
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groups = {pickaxey=1, material_stone=1, deco_block=1},
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groups = {pickaxey=1, material_stone=1, deco_block=1},
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is_ground_content = false,
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is_ground_content = false,
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drop = "",
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drop = "",
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@ -255,7 +257,7 @@ minetest.register_node("mcl_mobspawners:spawner", {
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end,
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end,
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on_destruct = function(pos)
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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-- Remove doll (if any)
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local obj = find_doll(pos)
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local obj = find_doll(pos)
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if obj then
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if obj then
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obj:remove()
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obj:remove()
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@ -301,6 +303,25 @@ minetest.register_node("mcl_mobspawners:spawner", {
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end
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end
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end,
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end,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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-- Change mob type if placing spawn egg into monster spawner.
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-- Shift-click to ignore.
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if minetest.get_item_group(itemstack:get_name(), "spawn_egg") == 1 then
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local name = clicker:get_player_name()
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local privs = minetest.get_player_privs(name)
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if not privs.maphack then
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minetest.chat_send_player(name, "You need the “maphack” privilege to change the spawned monster.")
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return itemstack
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end
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mcl_mobspawners.setup_spawner(pos, itemstack:get_name())
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end,
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_mcl_blast_resistance = 25,
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_mcl_blast_resistance = 25,
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_mcl_hardness = 5,
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_mcl_hardness = 5,
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})
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})
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