Add api and following mobs as starers: cow, chicken, creeper, pig, sheep, skellys. spider, villager, villager_zombie, wolf
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@ -61,6 +61,13 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
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end)
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end)
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end
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end
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local function dir_to_pitch(dir)
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--local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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return -math.atan2(-dir.y, xz)
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end
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-- pathfinding settings
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-- pathfinding settings
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local enable_pathfinding = true
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local enable_pathfinding = true
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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@ -3706,6 +3713,60 @@ local mob_step = function(self, dtime)
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-- end rotation
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-- end rotation
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if self.head_swivel and type(self.head_swivel) == "string" then
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local oldp,oldr = self.object:get_bone_position(self.head_swivel)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
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if obj:is_player() and not self.attack then
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if not self._locked_object then
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if math.random(50/self.curiosity) == 1 then
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self._locked_object = obj
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end
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else
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if math.random(200*self.curiosity) == 1 then
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self._locked_object = nil
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end
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end
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end
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end
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if self.attack then
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self._locked_object = self.attack
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end
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if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
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local _locked_object_eye_height = 1.5
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if self._locked_object:is_player() then
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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end
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local self_rot = self.object:get_rotation()
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local player_pos = self._locked_object:get_pos()
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))--+self.head_yaw_offset
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local mob_pitch = math.deg(-dir_to_pitch(direction_player))
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if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.type == "monster") then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
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elseif self.attack and self.type == "monster" then
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if self.head_yaw == "y" then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, mob_yaw, 0))
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elseif self.head_yaw == "z" then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, 0, -mob_yaw))
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end
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else
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if self.head_yaw == "y" then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
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elseif self.head_yaw == "z" then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3))
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end
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end
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elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
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else
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self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(0,0,0))
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end
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end
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-- run custom function (defined in mob lua file)
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-- run custom function (defined in mob lua file)
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if self.do_custom then
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if self.do_custom then
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@ -3946,6 +4007,13 @@ end
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minetest.register_entity(name, {
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minetest.register_entity(name, {
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use_texture_alpha = def.use_texture_alpha,
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use_texture_alpha = def.use_texture_alpha,
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head_swivel = def.head_swivel or nil, -- bool to activate this function
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head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
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bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
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head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
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curiosity = def.curiosity or 1, -- how often mob will look at player on idle
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head_yaw = def.head_yaw or "y", -- axis to rotate head on
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horrizonatal_head_height = def.horrizonatal_head_height or 0,
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stepheight = def.stepheight or 0.6,
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stepheight = def.stepheight or 0.6,
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name = name,
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name = name,
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description = def.description,
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description = def.description,
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@ -20,6 +20,12 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
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runaway = true,
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runaway = true,
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floats = 1,
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floats = 1,
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head_swivel = "Head_Control",
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bone_eye_height = 1.8,
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head_eye_height = 1.5,
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curiosity = 10,
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head_yaw="z",
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visual_size = {x=3,y=3},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_chicken.b3d",
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mesh = "mobs_mc_chicken.b3d",
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textures = {
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textures = {
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@ -17,6 +17,12 @@ local cow_def = {
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"mobs_mc_cow.png",
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"mobs_mc_cow.png",
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"blank.png",
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"blank.png",
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}, },
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}, },
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head_swivel = "Head_Control",
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bone_eye_height = 3.4,
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head_eye_height = 1.1,
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horrizonatal_head_height=-.7,
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curiosity = 2,
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head_yaw="z",
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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walk_velocity = 1,
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walk_velocity = 1,
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drops = {
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drops = {
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@ -21,6 +21,9 @@ mcl_mobs:register_mob("mobs_mc:creeper", {
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pathfinding = 1,
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pathfinding = 1,
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_creeper.b3d",
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mesh = "mobs_mc_creeper.b3d",
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head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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curiosity = 2,
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textures = {
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textures = {
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{"mobs_mc_creeper.png",
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{"mobs_mc_creeper.png",
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"mobs_mc_empty.png"},
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"mobs_mc_empty.png"},
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@ -18,6 +18,12 @@ mcl_mobs:register_mob("mobs_mc:pig", {
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"mobs_mc_pig.png", -- base
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"mobs_mc_pig.png", -- base
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"blank.png", -- saddle
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"blank.png", -- saddle
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}},
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}},
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head_swivel = "Head_Control",
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bone_eye_height = 2.9,
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head_eye_height = 0.8,
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horrizonatal_head_height=-.4,
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curiosity = 3,
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head_yaw="z",
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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walk_velocity = 1,
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walk_velocity = 1,
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run_velocity = 3,
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run_velocity = 3,
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@ -61,7 +61,12 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
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xp_min = 1,
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xp_min = 1,
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xp_max = 3,
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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head_swivel = "Head_Control",
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bone_eye_height = 3.3,
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head_eye_height = 1.1,
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horrizonatal_head_height=-.7,
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curiosity = 6,
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head_yaw="z",
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_sheepfur.b3d",
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mesh = "mobs_mc_sheepfur.b3d",
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textures = { sheep_texture("unicolor_white") },
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textures = { sheep_texture("unicolor_white") },
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@ -25,6 +25,9 @@ local skeleton = {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
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pathfinding = 1,
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pathfinding = 1,
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group_attack = true,
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group_attack = true,
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head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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curiosity = .1,
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_skeleton.b3d",
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mesh = "mobs_mc_skeleton.b3d",
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textures = { {
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textures = { {
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@ -55,6 +55,10 @@ local spider = {
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minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
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minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
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end
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end
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end,
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end,
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head_swivel = "Head_Control",
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bone_eye_height = 1,
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curiosity = 10,
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head_yaw="z",
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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mesh = "mobs_mc_spider.b3d",
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@ -1235,6 +1235,9 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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spawn_class = "passive",
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spawn_class = "passive",
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hp_min = 20,
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hp_min = 20,
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hp_max = 20,
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hp_max = 20,
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head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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curiosity = 10,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_villager.b3d",
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mesh = "mobs_mc_villager.b3d",
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@ -39,13 +39,16 @@ mcl_mobs:register_mob("mobs_mc:villager_zombie", {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_villager_zombie.b3d",
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mesh = "mobs_mc_villager_zombie.b3d",
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head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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curiosity = 2,
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textures = {
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textures = {
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{"mobs_mc_empty.png", "mobs_mc_zombie_butcher.png", "mobs_mc_empty.png"},
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{"mobs_mc_zombie_butcher.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_farmer.png", "mobs_mc_empty.png"},
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{"mobs_mc_zombie_farmer.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_librarian.png", "mobs_mc_empty.png"},
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{"mobs_mc_zombie_librarian.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_priest.png", "mobs_mc_empty.png"},
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{"mobs_mc_zombie_priest.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_smith.png", "mobs_mc_empty.png"},
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{"mobs_mc_zombie_smith.png"},
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{"mobs_mc_empty.png", "mobs_mc_zombie_villager.png", "mobs_mc_empty.png"},
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{"mobs_mc_zombie_villager.png"},
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},
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},
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visual_size = {x=2.75, y=2.75},
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visual_size = {x=2.75, y=2.75},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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@ -26,6 +26,12 @@ local wolf = {
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{"mobs_mc_wolf.png"},
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{"mobs_mc_wolf.png"},
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},
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},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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head_swivel = "Head_Control",
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bone_eye_height = 1.2,
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head_eye_height = 1.1,
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horrizonatal_head_height=0,
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curiosity = 10,
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head_yaw="z",
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sounds = {
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sounds = {
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attack = "mobs_mc_wolf_bark",
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attack = "mobs_mc_wolf_bark",
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war_cry = "mobs_mc_wolf_growl",
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war_cry = "mobs_mc_wolf_growl",
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@ -60,9 +60,8 @@ local zombie = {
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mesh = "mobs_mc_zombie.b3d",
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mesh = "mobs_mc_zombie.b3d",
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textures = {
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textures = {
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{
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{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_zombie.png", -- texture
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"mobs_mc_zombie.png", -- texture
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"mobs_mc_empty.png", -- wielded_item
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"mobs_mc_empty.png", -- armor
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}
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}
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},
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},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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@ -127,9 +126,8 @@ local husk = table.copy(zombie)
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husk.description = S("Husk")
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husk.description = S("Husk")
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husk.textures = {
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husk.textures = {
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{
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{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_husk.png", -- texture
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"mobs_mc_husk.png", -- texture
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"mobs_mc_empty.png", -- wielded_item
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"mobs_mc_empty.png", -- armor
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}
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}
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}
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}
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husk.ignited_by_sunlight = false
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husk.ignited_by_sunlight = false
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@ -144,7 +142,6 @@ mcl_mobs:register_mob("mobs_mc:husk", husk)
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local baby_husk = table.copy(baby_zombie)
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local baby_husk = table.copy(baby_zombie)
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baby_husk.description = S("Baby Husk")
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baby_husk.description = S("Baby Husk")
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baby_husk.textures = {{
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baby_husk.textures = {{
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"mobs_mc_empty.png", -- armor
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"mobs_mc_husk.png", -- texture
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"mobs_mc_husk.png", -- texture
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"mobs_mc_empty.png", -- wielded_item
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"mobs_mc_empty.png", -- wielded_item
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}}
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}}
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