Lingering potion: Reduce timer by constant value
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@ -54,7 +54,7 @@ minetest.register_globalstep(function(dtime)
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-- Extinguish fire if water bottle
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-- Extinguish fire if water bottle
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if vals.is_water then
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if vals.is_water then
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if mcl_potions._extinguish_nearby_fire(pos, d) then
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if mcl_potions._extinguish_nearby_fire(pos, d) then
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vals.timer = vals.timer / 2
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vals.timer = vals.timer - 3.25
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end
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end
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end
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end
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@ -65,7 +65,8 @@ minetest.register_globalstep(function(dtime)
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if obj:is_player() or entity._cmi_is_mob then
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if obj:is_player() or entity._cmi_is_mob then
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vals.def.potion_fun(obj)
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vals.def.potion_fun(obj)
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vals.timer = vals.timer / 2
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-- TODO: Apply timer penalty only if the potion effect was acutally applied
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vals.timer = vals.timer - 3.25
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end
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end
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end
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end
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