Villagers should not try and path if they have failed recently

This commit is contained in:
ancientmarinerdev 2022-11-02 22:27:45 +00:00
parent 06d4845955
commit 17e3e83f43

View File

@ -2663,6 +2663,7 @@ local function check_gowp(self,dtime)
self.current_target = nil
self.waypoints = nil
self._target = nil
self._pf_last_failed = os.time()
self.object:set_velocity({x = 0, y = 0, z = 0})
self.object:set_acceleration({x = 0, y = 0, z = 0})
return
@ -3463,9 +3464,15 @@ function mcl_mobs:gopath(self,target,callback_arrived)
end
gopath_last = os.time()
if self._pf_last_failed and (os.time() - self._pf_last_failed) < 60 then
mcl_log("We are not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
return
else
mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
end
self.order = nil
--mcl_log("gowp target: " .. minetest.pos_to_string(target))
local p = self.object:get_pos()
local t = vector.offset(target,0,1,0)
@ -3484,12 +3491,6 @@ function mcl_mobs:gopath(self,target,callback_arrived)
else
mcl_log("Nil pos")
end
--current_location = table.remove(wp,1)
--if current_location and current_location["pos"] then
-- mcl_log("Removing first co-ord? " .. tostring(current_location["pos"]))
--else
-- mcl_log("Nil pos")
--end
self.current_target = current_location
self.waypoints = wp
self.state = PATHFINDING