Sweet Dreams Advancement
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@ -187,6 +187,13 @@ awards.register_achievement("mcl:postMortal", {
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icon = "mcl_totems_totem.png",
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icon = "mcl_totems_totem.png",
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})
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})
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-- Triggered in mcl_beds
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awards.register_achievement("mcl:sweetDreams", {
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title = S("Sweet Dreams"),
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description = S("Sleep in a bed to change your respawn point."),
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icon = "mcl_beds_bed_red.png",
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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if non_pc_achievements then
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if non_pc_achievements then
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@ -76,6 +76,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- save respawn position when entering bed
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-- save respawn position when entering bed
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if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
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if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
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minetest.chat_send_player(name, S("New respawn position set!"))
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minetest.chat_send_player(name, S("New respawn position set!"))
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awards.unlock(player:get_player_name(), "mcl:sweetDreams")
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end
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end
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-- No sleeping if too far away
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-- No sleeping if too far away
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