fix items floating into the air under rare circumstances
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@ -847,8 +847,7 @@ minetest.register_entity(":__builtin:item", {
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elseif self._flowing == true and not is_in_water and not is_floating then
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-- Disable flowing physics if not on/in flowing liquid
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self._flowing = false
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local pos = self.object:get_pos()
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disable_physics(self.object, self, false, false)
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disable_physics(self.object, self, true)
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return
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end
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