Destroy fire by flooding
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1189b8d299
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16c1181a47
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@ -36,6 +36,12 @@ minetest.register_node("mcl_fire:fire", {
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sunlight_propagates = true,
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damage_per_second = 1,
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1},
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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end
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end,
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on_timer = function(pos)
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local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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if #airs == 0 then
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@ -100,6 +106,12 @@ minetest.register_node("mcl_fire:eternal_fire", {
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sunlight_propagates = true,
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damage_per_second = 1,
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1},
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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end
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end,
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on_timer = function(pos)
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local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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while #airs > 0 do
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