Tweak stone brick chances of end portal rooms
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c4dbbda9fd
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@ -149,20 +149,21 @@ mcl_structures.generate_end_portal_room = function(pos)
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local r_bricktype = pr:next(1, 100)
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local r_bricktype = pr:next(1, 100)
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local r_infested = pr:next(1, 100)
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local r_infested = pr:next(1, 100)
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local bricktype
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local bricktype
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if r_infested <= 8 then
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if r_infested <= 5 then
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if r_bricktype <= 10 then
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if r_bricktype <= 30 then -- 30%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
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elseif r_bricktype <= 20 then
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elseif r_bricktype <= 50 then -- 20%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
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bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
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else
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else -- 50%
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bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
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bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
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end
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end
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else
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else
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if r_bricktype <= 10 then
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if r_bricktype <= 30 then -- 30%
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bricktype = "mcl_core:stonebrickmossy"
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bricktype = "mcl_core:stonebrickmossy"
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elseif r_bricktype <= 20 then
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elseif r_bricktype <= 50 then -- 20%
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bricktype = "mcl_core:stonebrickcracked"
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bricktype = "mcl_core:stonebrickcracked"
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end
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end
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-- 50% stonebrick (no change necessary)
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end
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end
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if bricktype ~= nil then
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if bricktype ~= nil then
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minetest.set_node(bricks[b], { name = bricktype })
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minetest.set_node(bricks[b], { name = bricktype })
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