add basic parrot perching

This commit is contained in:
cora 2022-05-22 14:41:46 +02:00
parent c1114211fc
commit 14ec1aa014

View File

@ -8,7 +8,35 @@ local S = minetest.get_translator("mobs_mc")
--###################
--################### PARROT
--###################
local shoulders = {
left = vector.new(-3.25,10.5,0),
right = vector.new(3.25,10.5,0)
}
--find a free shoulder or return nil
local function get_shoulder(player)
local sh = 0
for _,o in pairs(player:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
local _,_,a = l.object:get_attach()
for _,s in pairs(shoulders) do
if a and vector.equals(a,s) then sh = sh + 1 end
end
end
end
if sh == 0 then return shoulders["left"]
elseif sh == 1 then return shoulders["right"] end
end
local function perch(self,player)
if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
local shoulder = get_shoulder(player)
if not shoulder then return true end
self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
mobs:set_animation(self, "stand")
end
end
mcl_mobs:register_mob("mobs_mc:parrot", {
@ -89,13 +117,36 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
end
-- Feed to tame, but not breed
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
if mcl_mobs:protect(self, clicker) then return end
if mcl_mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
if mobs:feed_tame(self, clicker, 1, false, true) then return end
perch(self,clicker)
end,
do_custom = function(self,dtime)
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) < 1 then
perch(self,p)
end
for _,o in pairs(p:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
if minetest.get_node(vector.offset(p:get_pos(),0,-1,0)).name == "air" then
o:set_detach()
end
end
end
end
end
})
minetest.register_on_leaveplayer(function(p)
for _,o in pairs(p:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
l.object:set_detach()
end
end
end)
-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
mcl_mobs:spawn_specific(
"mobs_mc:parrot",