witch hut, boulders, ice-spikes -> new api
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@ -3397,6 +3397,7 @@ local function register_decorations()
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y_max = mcl_vars.mg_overworld_max,
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schematic = mod_mcl_structures.."/schematics/mcl_structures_boulder.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Small mossy cobblestone boulder (2×2)
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@ -3417,6 +3418,7 @@ local function register_decorations()
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y_max = mcl_vars.mg_overworld_max,
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schematic = mod_mcl_structures.."/schematics/mcl_structures_boulder_small.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Cacti
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@ -1331,7 +1331,7 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
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end
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end
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-- Witch hut
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-- Witch hut (v6)
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if ground_y <= 0 and nn == "mcl_core:dirt" then
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local prob = minecraft_chunk_probability(48, minp, maxp)
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if pr:next(1, prob) == 1 then
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@ -1340,22 +1340,13 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
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local swampland_shore = minetest.get_biome_id("Swampland_shore")
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-- Where do witches live?
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local here_be_witches = false
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if mg_name == "v6" then
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-- v6: In Normal biome
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if biomeinfo.get_v6_biome(p) == "Normal" then
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here_be_witches = true
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end
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else
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-- Other mapgens: In swampland biome
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local bi = xz_to_biomemap_index(p.x, p.z, minp, maxp)
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if biomemap[bi] == swampland or biomemap[bi] == swampland_shore then
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here_be_witches = true
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end
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end
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local here_be_witches = false
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if mg_name == "v6" and here_be_witches then
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if here_be_witches then
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local r = tostring(pr:next(0, 3) * 90) -- "0", "90", "180" or 270"
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local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1}
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local size
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@ -1375,9 +1366,7 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
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-- FIXME: For some mysterious reason (black magic?) this
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-- function does sometimes NOT spawn the witch hut. One can only see the
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-- oak wood nodes in the water, but no hut. :-/
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mcl_structures.call_struct(place, "witch_hut", r, pr)
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-- TODO: Spawn witch in or around hut when the mob sucks less.
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mcl_structures.place_structure(place,mcl_structures.registered_structures["witch_hut"],pr)
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local function place_tree_if_free(pos, prev_result)
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local nn = minetest.get_node(pos).name
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@ -1436,7 +1425,7 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
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-- Ice spikes in v6
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-- In other mapgens, ice spikes are generated as decorations.
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if mg_name == "v6" and not chunk_has_igloo and nn == "mcl_core:snowblock" then
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if mg_name == "v6" and nn == "mcl_core:snowblock" then
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local spike = pr:next(1,58000)
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if spike < 3 then
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-- Check surface
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@ -1446,7 +1435,7 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
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local spruce_collisions = minetest.find_nodes_in_area({x=p.x+1,y=p.y+2,z=p.z+1}, {x=p.x+4, y=p.y+6, z=p.z+4}, {"mcl_core:sprucetree", "mcl_core:spruceleaves"})
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if #surface >= 9 and #spruce_collisions == 0 then
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mcl_structures.call_struct(p, "ice_spike_large", nil, pr)
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mcl_structures.place_structure(p,mcl_structures.registered_structures["ice_spike_large"],pr)
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end
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elseif spike < 100 then
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-- Check surface
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@ -1457,7 +1446,7 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
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local spruce_collisions = minetest.find_nodes_in_area({x=p.x+1,y=p.y+1,z=p.z+1}, {x=p.x+6, y=p.y+6, z=p.z+6}, {"mcl_core:sprucetree", "mcl_core:spruceleaves"})
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if #surface >= 25 and #spruce_collisions == 0 then
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mcl_structures.call_struct(p, "ice_spike_small", nil, pr)
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mcl_structures.place_structure(p,mcl_structures.registered_structures["ice_spike_small"],pr)
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end
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end
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end
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@ -2188,6 +2177,7 @@ mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blocks
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local has_struct = {}
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local poshash = minetest.hash_node_position(minp)
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for _,struct in pairs(mcl_structures.registered_structures) do
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if struct.deco_id then
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local has = false
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if has_struct[struct.name] == nil then has_struct[struct.name] = {} end
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for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
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@ -2199,4 +2189,5 @@ mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blocks
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end
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end
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end
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end
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end, 100, true)
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@ -77,14 +77,6 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr)
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end
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if struct_style == "igloo" then
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return mcl_structures.generate_igloo(pos, rotation, pr)
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elseif struct_style == "witch_hut" then
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return mcl_structures.generate_witch_hut(pos, rotation)
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elseif struct_style == "ice_spike_small" then
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return mcl_structures.generate_ice_spike_small(pos, rotation)
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elseif struct_style == "ice_spike_large" then
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return mcl_structures.generate_ice_spike_large(pos, rotation)
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elseif struct_style == "boulder" then
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return mcl_structures.generate_boulder(pos, rotation, pr)
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elseif struct_style == "fossil" then
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return mcl_structures.generate_fossil(pos, rotation, pr)
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elseif struct_style == "end_exit_portal" then
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@ -256,21 +248,6 @@ function mcl_structures.generate_igloo_basement(pos, orientation, pr)
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mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, igloo_placement_callback, pr)
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end
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function mcl_structures.generate_boulder(pos, rotation, pr)
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-- Choose between 2 boulder sizes (2×2×2 or 3×3×3)
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local r = pr:next(1, 10)
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local path
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if r <= 3 then
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path = modpath.."/schematics/mcl_structures_boulder_small.mts"
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else
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path = modpath.."/schematics/mcl_structures_boulder.mts"
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end
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
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end
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local function spawn_witch(p1,p2)
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local c = minetest.find_node_near(p1,15,{"mcl_cauldrons:cauldron"})
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if c then
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@ -287,33 +264,6 @@ local function spawn_witch(p1,p2)
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end
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end
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local function hut_placement_callback(p1, p2, size, orientation, pr)
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if not p1 or not p2 then return end
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local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
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for i = 1, #legs do
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while minetest.get_item_group(mcl_vars.get_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
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legs[i].y = legs[i].y - 1
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minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
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end
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end
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spawn_witch(p1,p2)
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end
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function mcl_structures.generate_witch_hut(pos, rotation, pr)
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local path = modpath.."/schematics/mcl_structures_witch_hut.mts"
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mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
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end
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function mcl_structures.generate_ice_spike_small(pos, rotation)
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local path = modpath.."/schematics/mcl_structures_ice_spike_small.mts"
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return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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end
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function mcl_structures.generate_ice_spike_large(pos, rotation)
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local path = modpath.."/schematics/mcl_structures_ice_spike_large.mts"
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return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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end
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function mcl_structures.generate_fossil(pos, rotation, pr)
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-- Generates one out of 8 possible fossil pieces
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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@ -480,6 +430,45 @@ dofile(modpath.."/desert_temple.lua")
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dofile(modpath.."/jungle_temple.lua")
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dofile(modpath.."/ocean_ruins.lua")
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local function hut_placement_callback(pos,def,pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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if not p1 or not p2 then return end
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local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
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local tree = {}
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for i = 1, #legs do
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while minetest.get_item_group(mcl_vars.get_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
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legs[i].y = legs[i].y - 1
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table.insert(tree,legs[i])
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end
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end
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minetest.bulk_set_node(tree, {name = "mcl_core:tree", param2 = 2})
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spawn_witch(p1,p2)
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end
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mcl_structures.register_structure("witch_hut",{
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place_on = {"group:sand","group:grass_block","mcl_core:water_source","group:dirt"},
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noise_params = {
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offset = 0,
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scale = 0.0012,
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spread = {x = 250, y = 250, z = 250},
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seed = 233,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, liquid_surface, force_placement",
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sidelen = 5,
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chunk_probability = 64,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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--y_offset = function(pr) return pr:next(-4,1) end,
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y_offset = 0,
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biomes = { "Swampland", "Swampland_ocean", "Swampland_shore" },
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filenames = { modpath.."/schematics/mcl_structures_witch_hut.mts" },
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after_place = hut_placement_callback,
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})
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mcl_structures.register_structure("desert_well",{
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place_on = {"group:sand"},
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noise_params = {
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@ -503,9 +492,32 @@ mcl_structures.register_structure("desert_well",{
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filenames = { modpath.."/schematics/mcl_structures_desert_well.mts" },
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})
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mcl_structures.register_structure("boulder",{
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flags = "place_center_x, place_center_z",
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sidelen = 4,
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filenames = {
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder.mts",
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},
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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mcl_structures.register_structure("ice_spike_small",{
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sidelen = 3,
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filenames = {
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modpath.."/schematics/mcl_structures_ice_spike_small.mts"
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},
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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mcl_structures.register_structure("ice_spike_large",{
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sidelen = 6,
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filenames = {
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modpath.."/schematics/mcl_structures_ice_spike_large.mts"
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},
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
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params = "igloo | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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func = function(name, param)
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@ -521,16 +533,8 @@ minetest.register_chatcommand("spawnstruct", {
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local message = S("Structure placed.")
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if param == "igloo" then
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mcl_structures.generate_igloo(pos, rot, pr)
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elseif param == "witch_hut" then
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mcl_structures.generate_witch_hut(pos, rot, pr)
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elseif param == "boulder" then
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mcl_structures.generate_boulder(pos, rot, pr)
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elseif param == "fossil" then
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mcl_structures.generate_fossil(pos, rot, pr)
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elseif param == "ice_spike_small" then
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mcl_structures.generate_ice_spike_small(pos, rot, pr)
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elseif param == "ice_spike_large" then
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mcl_structures.generate_ice_spike_large(pos, rot, pr)
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elseif param == "end_exit_portal" then
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mcl_structures.generate_end_exit_portal(pos, rot, pr)
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elseif param == "end_exit_portal_open" then
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