move player up to give clearance when start flying
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5fd66d1850
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@ -281,7 +281,7 @@ minetest.register_globalstep(function(dtime)
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elytra.speed = 2
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elytra.speed = 2
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end
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end
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local is_just_jumped = control.jump and not is_pressing_jump
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local is_just_jumped = control.jump and not is_pressing_jump and not elytra.active
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is_pressing_jump = control.jump
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is_pressing_jump = control.jump
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if is_just_jumped and not elytra.active then
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if is_just_jumped and not elytra.active then
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elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 20)
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elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 20)
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@ -293,6 +293,9 @@ minetest.register_globalstep(function(dtime)
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and (fly_node == "air" or fly_node == "ignore")
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and (fly_node == "air" or fly_node == "ignore")
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if elytra.active then
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if elytra.active then
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if is_just_jumped then -- move the player up when they start flying to give some clearance
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player:set_pos(vector.offset(player:get_pos(), 0, 0.8, 0))
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end
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mcl_player.player_set_animation(player, "fly")
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mcl_player.player_set_animation(player, "fly")
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local slowdown_mult = 1 -- amount of vel to take per sec
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local slowdown_mult = 1 -- amount of vel to take per sec
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local fall_speed = 10 -- amount to fall down per sec in nodes
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local fall_speed = 10 -- amount to fall down per sec in nodes
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