Implement #1665
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@ -92,6 +92,10 @@ function mcl_armor.register_set(def)
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local groups = def.groups or {}
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local groups = def.groups or {}
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local on_equip_callbacks = def.on_equip_callbacks or {}
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local on_equip_callbacks = def.on_equip_callbacks or {}
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local on_unequip_callbacks = def.on_unequip_callbacks or {}
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local on_unequip_callbacks = def.on_unequip_callbacks or {}
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local textures = def.textures or {}
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local previews = def.previews or {}
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local durabilities = def.durabilities or {}
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for name, element in pairs(mcl_armor.elements) do
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for name, element in pairs(mcl_armor.elements) do
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local itemname = element.name .. "_" .. def.name
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local itemname = element.name .. "_" .. def.name
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local itemstring = modname .. ":" .. itemname
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local itemstring = modname .. ":" .. itemname
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@ -103,7 +107,7 @@ function mcl_armor.register_set(def)
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groups.combat_armor = 1
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groups.combat_armor = 1
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groups.mcl_armor_points = def.points[name]
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groups.mcl_armor_points = def.points[name]
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groups.mcl_armor_toughness = def.toughness
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groups.mcl_armor_toughness = def.toughness
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groups.mcl_armor_uses = math.floor(def.durability * element.durability) + 1
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groups.mcl_armor_uses = (durabilities[name] or math.floor(def.durability * element.durability)) + 1
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groups.enchantability = def.enchantability
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groups.enchantability = def.enchantability
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minetest.register_tool(itemstring, {
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minetest.register_tool(itemstring, {
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@ -122,8 +126,8 @@ function mcl_armor.register_set(def)
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_on_equip = on_equip_callbacks[name] or def.on_equip,
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_on_equip = on_equip_callbacks[name] or def.on_equip,
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_on_unequip = on_unequip_callbacks[name] or def.on_unequip,
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_on_unequip = on_unequip_callbacks[name] or def.on_unequip,
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_mcl_armor_element = name,
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_mcl_armor_element = name,
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_mcl_armor_texture = modname .. "_" .. itemname .. ".png",
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_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
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_mcl_armor_preview = modname .. "_" .. itemname .. "_preview.png",
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_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
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})
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})
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if def.craft_material then
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if def.craft_material then
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