Restrict button placement on solid opaque cubes
This commit is contained in:
parent
f116bcfb48
commit
1357bd5555
|
@ -43,6 +43,43 @@ local boxes_on = {
|
|||
wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
|
||||
}
|
||||
|
||||
local on_button_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
-- no interaction possible with entities
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local groups = def.groups
|
||||
|
||||
-- Check special rightclick action of pointed node
|
||||
if def and def.on_rightclick then
|
||||
if not placer:get_player_control().sneak then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack, false
|
||||
end
|
||||
end
|
||||
|
||||
-- Only allow placement on full-cube solid opaque nodes
|
||||
if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local above = pointed_thing.above
|
||||
|
||||
local idef = itemstack:get_definition()
|
||||
local success = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local buttonuse = "Rightclick the button to push it."
|
||||
minetest.register_node("mesecons_button:button_stone_off", {
|
||||
drawtype = "nodebox",
|
||||
|
@ -61,6 +98,7 @@ minetest.register_node("mesecons_button:button_stone_off", {
|
|||
description = "Stone Button",
|
||||
_doc_items_longdesc = "A stone button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.",
|
||||
_doc_items_usagehelp = buttonuse,
|
||||
on_place = on_button_place,
|
||||
on_rightclick = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_button:button_stone_on")
|
||||
mesecon:receptor_on(pos, button_get_output_rules(node))
|
||||
|
@ -117,6 +155,7 @@ minetest.register_node("mesecons_button:button_wood_off", {
|
|||
description = "Wooden Button",
|
||||
_doc_items_longdesc = "A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds.",
|
||||
_doc_items_usagehelp = buttonuse,
|
||||
on_place = on_button_place,
|
||||
on_rightclick = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_button:button_wood_on")
|
||||
mesecon:receptor_on(pos, button_get_output_rules(node))
|
||||
|
|
Loading…
Reference in New Issue
Block a user