Lightnings light up the surroundings as well
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89ab761fa5
commit
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@ -46,9 +46,13 @@ mcl_weather.skycolor = {
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mcl_weather.skycolor.force_update = true
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mcl_weather.skycolor.force_update = true
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end,
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end,
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current_layer_name = function()
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return mcl_weather.skycolor.layer_names[#mcl_weather.skycolor.layer_names]
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end,
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-- Retrieve layer from colors table
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-- Retrieve layer from colors table
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retrieve_layer = function()
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retrieve_layer = function()
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local last_layer = mcl_weather.skycolor.layer_names[#mcl_weather.skycolor.layer_names]
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local last_layer = mcl_weather.skycolor.current_layer_name()
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return mcl_weather.skycolor.colors[last_layer]
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return mcl_weather.skycolor.colors[last_layer]
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end,
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end,
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@ -71,7 +75,7 @@ mcl_weather.skycolor = {
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return
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return
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end
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end
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-- Make everything darker for player
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-- Override day/night ratio as well
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players = mcl_weather.skycolor.utils.get_players(players)
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players = mcl_weather.skycolor.utils.get_players(players)
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for _, player in ipairs(players) do
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for _, player in ipairs(players) do
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local pos = player:getpos()
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local pos = player:getpos()
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@ -80,7 +84,9 @@ mcl_weather.skycolor = {
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player:set_sky(color, "plain", nil, true)
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player:set_sky(color, "plain", nil, true)
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local lf = mcl_weather.get_current_light_factor()
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local lf = mcl_weather.get_current_light_factor()
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if lf then
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if mcl_weather.skycolor.current_layer_name() == "lightning" then
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player:override_day_night_ratio(1)
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elseif lf then
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local w = minetest.get_timeofday()
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local w = minetest.get_timeofday()
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local light = (w * (lf*2))
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local light = (w * (lf*2))
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if light > 1 then
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if light > 1 then
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