Change max_hear_distance of fire sound and tweak fire entity size
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02777b1f65
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@ -143,7 +143,7 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
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sound_id = minetest.sound_play("fire_fire", {
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sound_id = minetest.sound_play("fire_fire", {
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object = obj,
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object = obj,
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gain = 0.18,
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gain = 0.18,
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max_hear_distance = 32,
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max_hear_distance = 16,
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loop = true,
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loop = true,
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}) + 1
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}) + 1
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end
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end
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@ -171,8 +171,8 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
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local minp, maxp = mcl_burning.get_collisionbox(obj)
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local minp, maxp = mcl_burning.get_collisionbox(obj)
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local obj_size = obj:get_properties().visual_size
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local obj_size = obj:get_properties().visual_size
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local vertical_grow_factor = 1.1
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local vertical_grow_factor = 1.2
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local horizontal_grow_factor = 0.9
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local horizontal_grow_factor = 1.1
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local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
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local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
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local size = vector.subtract(maxp, minp)
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local size = vector.subtract(maxp, minp)
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