Implement mc like mob cap
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@ -15,7 +15,7 @@ local math_cos = math.cos
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local math_sin = math.sin
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local math_sin = math.sin
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local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
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local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
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--local vector_distance = vector.distance
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local vector_distance = vector.distance
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local vector_new = vector.new
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local vector_new = vector.new
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local vector_floor = vector.floor
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local vector_floor = vector.floor
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@ -25,7 +25,15 @@ local table_remove = table.remove
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local pairs = pairs
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local pairs = pairs
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-- range for mob count
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-- range for mob count
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local aoc_range = 32
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local aoc_range = 136
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local mob_cap = {
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monster = 70,
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animal =10,
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ambient =15,
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water = 5, --currently unused
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water_ambient = 20, --currently unused
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}
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--do mobs spawn?
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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@ -153,6 +161,10 @@ local list_of_all_biomes = {
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-- dimension biome:
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-- dimension biome:
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"Nether",
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"Nether",
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"BasaltDelta",
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"CrimsonForest",
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"WarpedForest",
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"SoulsandValley",
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"End",
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"End",
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-- Overworld regular:
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-- Overworld regular:
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@ -189,27 +201,29 @@ local list_of_all_biomes = {
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"MesaBryce",
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"MesaBryce",
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"JungleEdge",
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"JungleEdge",
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"SavannaM",
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"SavannaM",
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"Nether",
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"WarpedForest",
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"SoulsandValley"
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}
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}
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-- count how many mobs are in an area
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-- count how many mobs are in an area
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local function count_mobs(pos)
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local function count_mobs(pos,r,mob_type)
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local num = 0
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local num = 0
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for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
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for _,l in pairs(minetest.luaentities) do
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if object and object:get_luaentity() and object:get_luaentity().is_mob then
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if l and l.is_mob and (mob_type == nil or l.type == mob_type) then
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num = num + 1
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local p = l.object:get_pos()
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if p and vector_distance(p,pos) < r then
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num = num + 1
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end
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end
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end
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end
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end
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return num
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return num
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end
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end
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local function count_mobs_total()
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local function count_mobs_total(mob_type)
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local num = 0
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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if l.is_mob then
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num = num + 1
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if mob_type == nil or l.type == mob_type then
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num = num + 1
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end
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end
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end
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end
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end
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return num
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return num
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@ -302,7 +316,7 @@ function mcl_mobs:spawn_setup(def)
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spawn_dictionary[#spawn_dictionary + 1] = {
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spawn_dictionary[#spawn_dictionary + 1] = {
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name = name,
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name = name,
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dimension = dimension,
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dimension = dimension,
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type_of_spawning = type_of_spawning,
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type_of_spawning = type_of_spawning,
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biomes = biomes,
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biomes = biomes,
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min_light = min_light,
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min_light = min_light,
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max_light = max_light,
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max_light = max_light,
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@ -401,19 +415,18 @@ local dbg_spawn_succ = 0
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local function spawn_group(p,mob,spawn_on,group_max,group_min)
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local function spawn_group(p,mob,spawn_on,group_max,group_min)
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if not group_min then group_min = 1 end
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if not group_min then group_min = 1 end
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local nn
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local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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if mob.spawn_class == "water" then
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nn= minetest.find_nodes_in_area(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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else
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nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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end
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local o
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local o
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if not nn or #nn < 1 then
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if not nn or #nn < 1 then
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nn = {}
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nn = {}
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table.insert(nn,p)
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table.insert(nn,p)
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end
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end
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for i = 1, math.random(group_min,group_max) do
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for i = 1, math.random(group_min,group_max) do
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o = minetest.add_entity(nn[math.random(#nn)],mob)
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local sp = vector.offset(nn[math.random(#nn)],0,1,0)
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if mob.type_of_spawning == "water" then
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sp = get_water_spawn(sp)
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end
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o = minetest.add_entity(sp,mob.name)
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if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
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if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
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end
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end
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return o
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return o
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@ -423,7 +436,7 @@ minetest.register_chatcommand("mobstats",{
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privs = { debug = true },
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privs = { debug = true },
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func = function(n,param)
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func = function(n,param)
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local pos = minetest.get_player_by_name(n):get_pos()
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local pos = minetest.get_player_by_name(n):get_pos()
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minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos))
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minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
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minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
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minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
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minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
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minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
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minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
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minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
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@ -446,9 +459,6 @@ if mobs_spawn then
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if #spawning_position_list <= 0 then return end
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if #spawning_position_list <= 0 then return end
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local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
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local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
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--hard code mob limit in area to 5 for now
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if count_mobs(spawning_position) >= 5 then return end
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local gotten_node = get_node(spawning_position).name
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local gotten_node = get_node(spawning_position).name
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local gotten_biome = minetest.get_biome_data(spawning_position)
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local gotten_biome = minetest.get_biome_data(spawning_position)
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if not gotten_node or not gotten_biome then return end
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if not gotten_node or not gotten_biome then return end
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@ -497,7 +507,11 @@ if mobs_spawn then
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local mob_def = mob_library_worker_table[mob_index]
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local mob_def = mob_library_worker_table[mob_index]
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local mob_type = minetest.registered_entities[mob_def.name].type
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local mob_type = minetest.registered_entities[mob_def.name].type
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local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
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local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
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local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
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local mob_count = count_mobs(spawning_position,32,mob_type)
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if mob_def
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if mob_def
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and mob_count_wide < (mob_cap[mob_type] or 15)
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and mob_count < 5
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and spawning_position.y >= mob_def.min_height
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and spawning_position.y >= mob_def.min_height
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and spawning_position.y <= mob_def.max_height
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and spawning_position.y <= mob_def.max_height
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and mob_def.dimension == dimension
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and mob_def.dimension == dimension
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@ -521,7 +535,7 @@ if mobs_spawn then
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--everything is correct, spawn mob
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--everything is correct, spawn mob
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local object
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local object
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if spawn_in_group then
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if spawn_in_group then
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object = spawn_group(spawning_position,mob_def.name,{gotten_node},spawn_in_group,spawn_in_group_min)
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object = spawn_group(spawning_position,mob_def,{gotten_node},spawn_in_group,spawn_in_group_min)
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else object = minetest.add_entity(spawning_position, mob_def.name)
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else object = minetest.add_entity(spawning_position, mob_def.name)
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end
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end
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@ -30,7 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
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--###################
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--###################
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local dolphin = {
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local dolphin = {
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type = "monster",
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type = "animal",
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spawn_class = "water",
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spawn_class = "water",
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can_despawn = true,
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can_despawn = true,
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passive = true,
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passive = true,
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