Simplify TNT explosion check
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@ -181,7 +181,7 @@ tnt.boom = function(pos, info)
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end
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end
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minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
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minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 or minetest.get_node(pos).name == "mcl_core:bedrock" or minetest.get_node(pos).name == "protector:display" or minetest.is_protected(pos, "tnt") then
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if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 or minetest.is_protected(pos, "tnt") then
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-- Cancel the Explosion
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-- Cancel the Explosion
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return
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return
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end
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end
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