Add structure spawning to other structures
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@ -51,6 +51,9 @@ mcl_structures.register_structure_spawn({
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name = "mobs_mc:witherskeleton",
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y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_lava_nether_max + 32,
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chance = 15,
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interval = 60,
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limit = 4,
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spawnon = { "mcl_blackstone:blackstone_chiseled_polished" },
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})
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@ -130,3 +133,23 @@ mcl_structures.register_structure("nether_bulwark",{
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}}
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},
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})
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mcl_structures.register_structure_spawn({
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name = "mobs_mc:piglin",
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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chance = 10,
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interval = 60,
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limit = 9,
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spawnon = {"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},
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})
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mcl_structures.register_structure_spawn({
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name = "mobs_mc:piglin_brute",
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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chance = 20,
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interval = 60,
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limit = 4,
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spawnon = {"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},
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})
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@ -7,6 +7,7 @@ else disabled_structures = {} end
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75
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local mob_cap_animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10
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local logging = minetest.settings:get_bool("mcl_logging_structures",true)
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@ -378,7 +379,7 @@ function mcl_structures.register_structure_spawn(def)
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chance = def.chance or 5,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local limit = def.limit or 7
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if active_object_count > limit then return end
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if active_object_count_wider > limit + mob_cap_animal then return end
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if active_object_count_wider > mob_cap_player then return end
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local p = vector.offset(pos,0,1,0)
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if minetest.get_node(p).name ~= "air" then return end
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@ -2,14 +2,13 @@ local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local spawnon = {"mcl_end:purpur_block"}
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local function spawn_shulkers(pos,def,pr)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),{"mcl_end:purpur_block"})
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if nn and #nn > 0 then
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table.shuffle(nn)
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for i = 1,pr:next(1,math.min(6,#nn)) do
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minetest.add_entity(vector.offset(nn[i],0,0.5,0),"mobs_mc:shulker")
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end
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end
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local p1 = vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2)
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local p2 = vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2)
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mcl_structures.spawn_mobs("mobs_mc:shulker",spawnon,p1,p2,pr,1)
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local guard = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:item_frame"})
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if guard then
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minetest.add_entity(vector.offset(guard,0,-1.5,0),"mobs_mc:shulker")
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@ -133,3 +132,13 @@ mcl_structures.register_structure("end_boat",{
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}}
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}
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})
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mcl_structures.register_structure_spawn({
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name = "mobs_mc:shulker",
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y_min = mcl_vars.mg_end_min,
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y_max = mcl_vars.mg_end_max,
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chance = 10,
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interval = 60,
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limit = 6,
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spawnon = spawnon,
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})
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@ -14,6 +14,24 @@ function mcl_structures.generate_igloo_top(pos, pr)
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end), rotation
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end
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local function spawn_mobs(p1,p2,vi,zv)
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local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"})
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if #mc == 2 then
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local vp = mc[1]
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local zp = mc[2]
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if not vi and zv and zv:get_pos() and vector.distance(mc[1],zv:get_pos()) < 2 then
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vp = mc[2]
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elseif not zv and vi and vi:get_pos() and vector.distance(mc[2],vi:get_pos()) < 2 then
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zp = mc[1]
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elseif zv and vi then
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return
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end
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vi = minetest.add_entity(vector.offset(mc[1],0,1,0),"mobs_mc:villager")
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zv = minetest.add_entity(vector.offset(mc[2],0,1,0),"mobs_mc:villager_zombie")
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minetest.after(1,spawn_mobs,p1,p2,vi,zv)
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end
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end
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function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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-- TODO: Add monster eggs
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local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
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@ -22,12 +40,7 @@ function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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local p2 = vector.offset(pos,5,5,5)
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mcl_structures.fill_chests(p1,p2,loot,pr)
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mcl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
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local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"})
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if #mc == 2 then
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table.shuffle(mc)
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minetest.add_entity(vector.offset(mc[1],0,1,0),"mobs_mc:villager")
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minetest.add_entity(vector.offset(mc[2],0,1,0),"mobs_mc:villager_zombie")
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end
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spawn_mobs(p1,p2)
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end, pr)
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end
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@ -3,6 +3,8 @@ local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local spawnon = {"mcl_core:stripped_oak"}
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mcl_structures.register_structure("pillager_outpost",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
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fill_ratio = 0.01,
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@ -58,27 +60,27 @@ mcl_structures.register_structure("pillager_outpost",{
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after_place = function(p,def,pr)
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local p1 = vector.offset(p,-7,0,-7)
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local p2 = vector.offset(p,7,14,7)
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local spawnon = {"mcl_core:stripped_oak"}
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
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local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")]
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if def and def.on_construct then
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def.on_construct(n)
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end
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end
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if not peaceful then
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if sp and #sp > 0 then
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for i=1,5 do
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local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
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if pos then
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minetest.add_entity(pos,"mobs_mc:pillager")
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end
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end
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local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
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if pos then
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minetest.add_entity(pos,"mobs_mc:evoker")
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end
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end
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end
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mcl_structures.spawn_mobs("mobs_mc:pillager",spawnon,p1,p2,pr,5)
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mcl_structures.spawn_mobs("mobs_mc:evoker",spawnon,p1,p2,pr,1)
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end
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})
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mcl_structures.register_structure_spawn({
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name = "mobs_mc:pillager",
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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chance = 10,
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interval = 60,
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limit = 9,
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spawnon = spawnon,
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})
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mcl_structures.register_structure_spawn({
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name = "mobs_mc:evoker",
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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chance = 100,
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interval = 60,
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limit = 4,
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spawnon = spawnon,
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})
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@ -3,6 +3,8 @@ local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local spawnon = {"mcl_deepslate:deepslate","mcl_core:birchwood","mcl_wool:red_carpet","mcl_wool:brown_carpet"}
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mcl_structures.register_structure("woodland_cabin",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
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fill_ratio = 0.01,
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@ -20,28 +22,11 @@ mcl_structures.register_structure("woodland_cabin",{
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},
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construct_nodes = {"mcl_barrels:barrel_closed"},
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after_place = function(p,def,pr)
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local spawnon = {"mcl_deepslate:deepslate","mcl_core:birchwood","mcl_wool:red_carpet","mcl_wool:brown_carpet"}
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local p1=vector.offset(p,-def.sidelen,-1,-def.sidelen)
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local p2=vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
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local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
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if not peaceful then
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if sp and #sp > 0 then
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for i=1,5 do
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local pos = sp[pr:next(1,#sp)]
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if pos then
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minetest.add_entity(pos,"mobs_mc:vindicator")
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end
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end
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local pos = sp[pr:next(1,#sp)]
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if pos then
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minetest.add_entity(pos,"mobs_mc:evoker")
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end
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end
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end
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local parrot = minetest.find_node_near(p,25,{"mcl_heads:wither_skeleton"})
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if parrot then
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minetest.add_entity(parrot,"mobs_mc:parrot")
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end
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mcl_structures.spawn_mobs("mobs_mc:vindicator",spawnon,p1,p2,pr,5)
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mcl_structures.spawn_mobs("mobs_mc:evoker",spawnon,p1,p2,pr,1)
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mcl_structures.spawn_mobs("mobs_mc:parrot",{"mcl_heads:wither_skeleton"},p1,p2,pr,1)
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end,
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loot = {
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["mcl_chests:chest_small" ] ={{
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@ -82,3 +67,23 @@ mcl_structures.register_structure("woodland_cabin",{
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}}
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}
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})
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mcl_structures.register_structure_spawn({
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name = "mobs_mc:vindicator",
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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chance = 10,
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interval = 60,
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limit = 6,
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spawnon = spawnon,
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})
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mcl_structures.register_structure_spawn({
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name = "mobs_mc:evoker",
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_vars.mg_overworld_max,
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chance = 50,
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interval = 60,
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limit = 6,
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spawnon = spawnon,
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})
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