Fix outdated mob settings help
This commit is contained in:
parent
5ed278717f
commit
0e733f1677
|
@ -3141,7 +3141,7 @@ minetest.register_entity(name, {
|
||||||
lifetimer = def.lifetimer or 57.73,
|
lifetimer = def.lifetimer or 57.73,
|
||||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
||||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
||||||
breath_max = scale_difficulty(def.breath_max, 15, 1, -1),
|
breath_max = def.breath_max or 15,
|
||||||
breathes_in_water = def.breathes_in_water or false,
|
breathes_in_water = def.breathes_in_water or false,
|
||||||
physical = true,
|
physical = true,
|
||||||
collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
|
collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
|
||||||
|
|
|
@ -596,15 +596,9 @@ External Settings for "minetest.conf"
|
||||||
is false)
|
is false)
|
||||||
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
|
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
|
||||||
areas (default is true)
|
areas (default is true)
|
||||||
'remove_far_mobs' if true then untamed mobs that are outside players
|
'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage
|
||||||
visual range will be removed (default is true)
|
|
||||||
'mobname' can change specific mob chance rate (0 to disable) and
|
|
||||||
spawn number e.g. mobs_animal:cow = 1000,5
|
|
||||||
'mob_difficulty' sets difficulty level (health and hit damage
|
|
||||||
multiplied by this number), defaults to 1.0.
|
multiplied by this number), defaults to 1.0.
|
||||||
'mob_show_health' if false then punching mob will not show health status
|
'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
|
||||||
(true by default)
|
|
||||||
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
|
|
||||||
to 0.5 to have mobs spawn more or 2.0 to spawn less.
|
to 0.5 to have mobs spawn more or 2.0 to spawn less.
|
||||||
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
|
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
|
||||||
spawning.
|
spawning.
|
||||||
|
|
|
@ -70,7 +70,7 @@ mobs_drop_items (Mobs drop items) bool true
|
||||||
# If enabled, mobs can take, place, change and destroy blocks around them.
|
# If enabled, mobs can take, place, change and destroy blocks around them.
|
||||||
mobs_griefing (Mobs change blocks) bool true
|
mobs_griefing (Mobs change blocks) bool true
|
||||||
|
|
||||||
# If enable, mobs won't damage particles when they got hurt.
|
# If enabled, mobs won't damage particles when they got hurt.
|
||||||
mobs_disable_blood (Disable mob damage particles) bool false
|
mobs_disable_blood (Disable mob damage particles) bool false
|
||||||
|
|
||||||
[Audio]
|
[Audio]
|
||||||
|
|
Loading…
Reference in New Issue
Block a user