Make cactus mechanisms more MC like (Fix #1741)
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@ -184,6 +184,7 @@ minetest.register_abm({
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end,
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end,
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})
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})
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-- Cactus mechanisms
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minetest.register_abm({
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minetest.register_abm({
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label = "Cactus growth",
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label = "Cactus growth",
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nodenames = {"mcl_core:cactus"},
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nodenames = {"mcl_core:cactus"},
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@ -195,19 +196,31 @@ minetest.register_abm({
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end,
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end,
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})
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})
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-- Make cactus destroy items
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minetest.register_abm({
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minetest.register_abm({
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label = "Cactus destroy items",
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label = "Cactus destroy items",
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nodenames = {"mcl_core:cactus"},
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nodenames = {"mcl_core:cactus"},
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interval = 1,
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interval = 1,
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chance = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
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for _, object in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
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local entity = object:get_luaentity()
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local entity = object:get_luaentity()
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if entity and entity.name == "__builtin:item" then
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if entity and entity.name == "__builtin:item" then
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object:remove()
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object:remove()
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end
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end
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end
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end
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local posses = { { 1, 0 }, { -1, 0 }, { 0, 1 }, { 0, -1 } }
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for _, p in pairs(posses) do
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if minetest.registered_nodes[minetest.get_node(vector.new(pos.x + p[1], pos.y, pos.z + p[2])).name].walkable then
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local posy = pos.y
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while minetest.get_node(vector.new(pos.x, posy, pos.z)).name == "mcl_core:cactus" do
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local pos = vector.new(pos.x, posy, pos.z)
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minetest.remove_node(pos)
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minetest.add_item(vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)), "mcl_core:cactus")
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posy = posy + 1
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end
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break
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end
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end
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end,
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end,
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})
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})
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