Fix mob spawner icon not shown in gen'd spawners
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@ -23,6 +23,10 @@ local function find_doll(pos)
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return nil
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return nil
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end
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end
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local function spawn_doll(pos)
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return minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll")
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end
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local function set_doll_properties(doll, mob)
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local function set_doll_properties(doll, mob)
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local mobinfo = minetest.registered_entities[mob]
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local mobinfo = minetest.registered_entities[mob]
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local prop = {
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local prop = {
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@ -69,9 +73,10 @@ function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInAr
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meta:set_int("YOffset", YOffset)
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meta:set_int("YOffset", YOffset)
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-- Create doll
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-- Create doll
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local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll")
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local doll = spawn_doll(pos)
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set_doll_properties(doll, Mob)
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set_doll_properties(doll, Mob)
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-- Start spawning very soon
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-- Start spawning very soon
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local t = minetest.get_node_timer(pos)
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local t = minetest.get_node_timer(pos)
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t:start(2)
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t:start(2)
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@ -135,6 +140,19 @@ local spawn_monsters = function(pos, elapsed)
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end
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end
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end
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end
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--[[ HACK!
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The doll may not stay spawned if the monster spawner is placed far away from
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players, so we will check for its existance periodically when a player is nearby.
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This would happen almost always when the monster spawner is placed by the mapgen.
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FIXME: Find out why the doll does not seem to spawn / despawns immediately when
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monster spawner is placed by mapgen.
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]]
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local doll = find_doll(pos)
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if not doll then
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doll = spawn_doll(pos)
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set_doll_properties(doll, mob)
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end
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-- count mob objects of same type in area
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-- count mob objects of same type in area
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for k, obj in ipairs(objs) do
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for k, obj in ipairs(objs) do
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