Add wall sounds
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@ -111,12 +111,13 @@ local function register_wall(nodename, name, texture, invtex)
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is_ground_content = false,
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is_ground_content = false,
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tiles = {texture},
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tiles = {texture},
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paramtype = "light",
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paramtype = "light",
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1},
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drop = nodename,
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drop = nodename,
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = take
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fixed = take
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},
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},
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sounds = default.node_sound_stone_defaults(),
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})
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})
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end
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end
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@ -129,12 +130,13 @@ local function register_wall(nodename, name, texture, invtex)
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tiles = {texture},
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tiles = {texture},
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paramtype = "light",
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paramtype = "light",
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is_ground_content = false,
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is_ground_content = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1},
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drop = nodename,
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drop = nodename,
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {pillar, full_blocks[1]}
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fixed = {pillar, full_blocks[1]}
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},
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},
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sounds = default.node_sound_stone_defaults(),
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})
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})
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minetest.register_node(nodename.."_21", {
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minetest.register_node(nodename.."_21", {
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@ -146,12 +148,13 @@ local function register_wall(nodename, name, texture, invtex)
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tiles = {texture},
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tiles = {texture},
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paramtype = "light",
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paramtype = "light",
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is_ground_content = false,
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is_ground_content = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,fences=1},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,wall=1},
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drop = nodename,
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drop = nodename,
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {pillar, full_blocks[2]}
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fixed = {pillar, full_blocks[2]}
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},
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},
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sounds = default.node_sound_stone_defaults(),
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})
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})
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-- Inventory item
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-- Inventory item
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@ -172,7 +175,8 @@ local function register_wall(nodename, name, texture, invtex)
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fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
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fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
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},
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},
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collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
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collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
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on_construct = update_wall
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on_construct = update_wall,
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sounds = default.node_sound_stone_defaults(),
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})
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})
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end
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end
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