Add large spike structure
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@ -2,7 +2,7 @@ local init = os.clock()
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mcl_structures ={}
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mcl_structures.get_struct = function(file)
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local localfile = minetest.get_modpath("mcl_structures").."/build/"..file
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local localfile = minetest.get_modpath("mcl_structures").."/schematics/"..file
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local file, errorload = io.open(localfile, "rb")
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if errorload ~= nil then
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minetest.log("error", '[mcl_structures] Could not open this struct: ' .. localfile)
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@ -153,6 +153,8 @@ mcl_structures.call_struct= function(pos, struct_style)
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mcl_structures.generate_witch_hut(pos)
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elseif struct_style == "ice_spike_small" then
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mcl_structures.generate_ice_spike_small(pos)
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elseif struct_style == "ice_spike_large" then
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mcl_structures.generate_ice_spike_large(pos)
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elseif struct_style == "boulder" then
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mcl_structures.generate_boulder(pos)
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elseif struct_style == "fossil" then
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@ -172,7 +174,7 @@ end
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mcl_structures.generate_desert_well = function(pos)
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local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
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local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_desert_well.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
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minetest.place_schematic(newpos, path, "0", nil, true)
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end
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@ -180,31 +182,77 @@ mcl_structures.generate_igloo_top = function(pos)
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-- FIXME: This spawns bookshelf instead of furnace. Fix this!
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-- Furnace does ot work atm because apparently meta is not set. :-(
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_igloo_top.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
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minetest.place_schematic(newpos, path, "random", nil, true)
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end
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mcl_structures.generate_igloo_basement = function(pos, orientation)
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-- TODO: Add brewing stand
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local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_igloo_basement.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
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minetest.place_schematic(pos, path, orientation, nil, true)
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end
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mcl_structures.generate_boulder = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_boulder.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder.mts"
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minetest.place_schematic(pos, path, "random", nil, false)
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end
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mcl_structures.generate_witch_hut = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_witch_hut.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
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minetest.place_schematic(pos, path, "random", nil, true)
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end
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mcl_structures.generate_ice_spike_small = function(pos)
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local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_ice_spike_small.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
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minetest.place_schematic(pos, path, "random", nil, true)
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end
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mcl_structures.generate_ice_spike_large = function(pos)
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local h = math.random(20, 40)
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local r = math.random(1,3)
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local top = false
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local simple_spike_bonus = 2
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-- Decide between MTS file-based top or simple top
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if r == 1 then
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-- MTS file
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top = true
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else
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-- Simple top, just some stacked nodes
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h = h + simple_spike_bonus
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end
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local w = 3
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local data = {}
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local middle = 2
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for z=1, w do
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for y=1, h do
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for x=1, w do
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local prob
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-- This creates a simple 1 node wide spike top
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if not top and ((y > h - simple_spike_bonus) and (x==1 or x==w or z==1 or z==w)) then
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prob = 0
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-- Chance to leave out ice spike piece at corners, but never at bottom
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elseif y~=1 and ((x==1 and z==1) or (x==1 and z==w) or (x==w and z==1) or (x==w and z==w)) then
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prob = 140 -- 54.6% chance to stay
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end
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table.insert(data, {name = "mcl_core:packed_ice", prob = prob })
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end
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end
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end
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local base_schematic = {
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size = { x=w, y=h, z=w},
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data = data,
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}
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minetest.place_schematic(pos, base_schematic)
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if top then
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local toppos = {x=pos.x-1, y=pos.y+h, z=pos.z-1}
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large_top.mts"
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minetest.place_schematic(toppos, path, "random", nil, true)
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end
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end
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mcl_structures.generate_fossil = function(pos)
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-- Generates one out of 8 possible fossil pieces
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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@ -219,7 +267,7 @@ mcl_structures.generate_fossil = function(pos)
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"mcl_structures_fossil_spine_4.mts",
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}
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local r = math.random(1, #fossils)
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local path = minetest.get_modpath("mcl_structures").."/build/"..fossils[r]
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local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r]
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minetest.place_schematic(newpos, path, "random", nil, false)
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end
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@ -283,7 +331,7 @@ end
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | fossil",
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params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil",
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description = "Generate a pre-defined structure near your position.",
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privs = {debug = true},
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func = function(name, param)
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@ -316,6 +364,9 @@ minetest.register_chatcommand("spawnstruct", {
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elseif param == "ice_spike_small" then
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mcl_structures.generate_ice_spike_small(pos)
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minetest.chat_send_player(name, "Small ice spike placed.")
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elseif param == "ice_spike_large" then
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mcl_structures.generate_ice_spike_large(pos)
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minetest.chat_send_player(name, "Large ice spike placed.")
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elseif param == "" then
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minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
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errord = true
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