spawn carts, make mineshafts a bit less frequent
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9f66c9f673
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0a2e68d136
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@ -1104,8 +1104,8 @@ end
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mcl_structures.register_structure("mineshaft",{
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mcl_structures.register_structure("mineshaft",{
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place_on = {"group:sand","group:grass_block","mcl_core:water_source","group:dirt","mcl_core:dirt_with_grass","mcl_core:gravel","group:material_stone"},
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place_on = {"group:sand","group:grass_block","mcl_core:water_source","group:dirt","mcl_core:dirt_with_grass","mcl_core:gravel","group:material_stone"},
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fill_ratio = 0.0001,
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fill_ratio = 0.00005,
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flags = "place_center_x, place_center_z, liquid_surface, force_placement, all_floors",
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flags = "place_center_x, place_center_z, force_placement, all_floors",
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sidelen = 32,
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sidelen = 32,
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--chunk_probability = 300,
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--chunk_probability = 300,
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y_max = 40,
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y_max = 40,
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@ -1116,7 +1116,7 @@ mcl_structures.register_structure("mineshaft",{
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if p.y < mcl_vars.mg_overworld_min + 5 then
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if p.y < mcl_vars.mg_overworld_min + 5 then
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p.y = mcl_vars.mg_overworld_min + 5
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p.y = mcl_vars.mg_overworld_min + 5
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end
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end
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if p.y > -10 then return end
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if p.y > -10 then return true end
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local p1 = vector.offset(p,-def.sidelen,-def.sidelen,-def.sidelen)
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local p1 = vector.offset(p,-def.sidelen,-def.sidelen,-def.sidelen)
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local p2 = vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
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local p2 = vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
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minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
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minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
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@ -1124,6 +1124,7 @@ mcl_structures.register_structure("mineshaft",{
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--minetest.log("lol")
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--minetest.log("lol")
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InitRandomizer(blockseed)
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InitRandomizer(blockseed)
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create_corridor_system(p, pr)
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create_corridor_system(p, pr)
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spawn_carts()
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end)
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end)
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return true
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return true
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end,
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end,
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