The mod mcl_fishing now uses mcl_loot API
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@ -1,2 +1,3 @@
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mcl_core
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mcl_core
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mcl_sounds
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mcl_sounds
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mcl_loot
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@ -12,73 +12,59 @@ local go_fishing = function(itemstack, user, pointed_thing)
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local itemname
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local itemname
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local itemcount = 1
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local itemcount = 1
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local itemwear = 0
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local itemwear = 0
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local r = math.random(1, 100)
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-- FIXME: Maybe use a better seeding
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local pr = PseudoRandom(os.time() * math.random(1, 100))
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local r = pr:next(1, 100)
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if r <= 85 then
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if r <= 85 then
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-- Fish
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-- Fish
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r = math.random(1, 100)
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items = mcl_loot.get_loot({
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if r <= 60 then
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items = {
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itemname = "mcl_fishing:fish_raw"
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{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
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elseif r <= 85 then
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{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
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itemname = "mcl_fishing:salmon_raw"
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{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
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elseif r <= 87 then
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{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
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itemname = "mcl_fishing:clownfish_raw"
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}
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else
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}, pr)
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itemname = "mcl_fishing:pufferfish_raw"
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end
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elseif r <= 95 then
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elseif r <= 95 then
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-- Junk
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-- Junk
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r = math.random(1, 83)
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items = mcl_loot.get_loot({
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if r <= 10 then
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items = {
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itemname = "mcl_core:bowl"
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{ itemstring = "mcl_core:bowl", weight = 10 },
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elseif r <= 12 then
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{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
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itemname = "mcl_fishing:fishing_rod"
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{ itemstring = "mcl_mobitems:leather", weight = 10 },
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itemwear = math.random(6554, 65535) -- 10%-100% damaged
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{ itemstring = "3d_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
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elseif r <= 22 then
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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itemname = "mcl_mobitems:leather"
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{ itemstring = "mcl_core:stick", weight = 5 },
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elseif r <= 32 then
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{ itemstring = "mcl_mobitems:string", weight = 5 },
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itemname = "3d_armor:boots_leather"
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{ itemstring = "mcl_potions:potion_water", weight = 10 },
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itemwear = math.random(6554, 65535) -- 10%-100% damaged
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{ itemstring = "mcl_mobitems:bone", weight = 10 },
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elseif r <= 42 then
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{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
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itemname = "mcl_mobitems:rotten_flesh"
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{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
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elseif r <= 47 then
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}
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itemname = "mcl_core:stick"
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}, pr)
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elseif r <= 52 then
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itemname = "mcl_mobitems:string"
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elseif r <= 62 then
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itemname = "mcl_potions:potion_water"
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elseif r <= 72 then
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itemname = "mcl_mobitems:bone"
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elseif r <= 73 then
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itemname = "mcl_dye:black"
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itemcount = 10
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else
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-- TODO: Tripwire hook
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itemname = "mcl_mobitems:string"
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end
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else
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else
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-- Treasure
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-- Treasure
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r = math.random(1, 6)
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items = mcl_loot.get_loot({
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if r == 1 then
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items = {
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-- TODO: Enchanted bow
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-- TODO: Enchanted Bow
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itemname = "mcl_throwing:bow"
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{ itemstring = "mcl_throwing:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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itemwear = math.random(49144, 65535) -- 75%-100% damaged
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-- TODO: Enchanted Book
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elseif r == 2 then
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{ itemstring = "mcl_books:book" },
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-- TODO: Enchanted book
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-- TODO: Enchanted Fishing Rod
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itemname = "mcl_books:book"
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{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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elseif r == 3 then
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{ itemstring = "mobs:nametag", },
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-- TODO: Enchanted fishing rod
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{ itemstring = "mcl_mobitems:saddle", },
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itemname = "mcl_fishing:fishing_rod"
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{ itemstring = "mcl_flowers:waterlily", },
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itemwear = math.random(49144, 65535) -- 75%-100% damaged
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}
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elseif r == 4 then
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}, pr)
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itemname = "mobs:nametag"
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elseif r == 5 then
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itemname = "mcl_mobitems:saddle"
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elseif r == 6 then
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itemname = "mcl_flowers:waterlily"
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end
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end
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local item
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if #items >= 1 then
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item = ItemStack(items[1])
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else
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item = ItemStack()
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end
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end
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local inv = user:get_inventory()
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local inv = user:get_inventory()
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local item = {name=itemname, count=itemcount, wear=itemwear, metadata=""}
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if inv:room_for_item("main", item) then
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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inv:add_item("main", item)
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end
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end
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