Add simple color validator / parser
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@ -405,3 +405,17 @@ function mcl_util.get_object_center(obj)
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pos.y = pos.y + (ymax - ymin) / 2.0
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return pos
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end
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function mcl_util.get_color(colorstr)
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local mc_color = mcl_colors[colorstr:upper()]
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if mc_color then
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return mc_color
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end
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if #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#"then
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return
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end
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local hex = tonumber(colorstr:sub(2, 7), 16)
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if hex then
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return colorstr, hex
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end
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end
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