Adjust the item collection magnet even more
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@ -9,7 +9,7 @@ item_drop_settings.age = 1.0 --how old a dropped item (_insta_
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item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.radius_collect = 0.2 --radius of collection
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item_drop_settings.player_collect_height = 1.1 --added to their pos y value
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item_drop_settings.player_collect_height = 0.8 --added to their pos y value
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
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item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
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item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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@ -527,9 +527,9 @@ minetest.register_entity(":__builtin:item", {
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else
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else
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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self.object:move_to(vector.add(pos, vector.multiply(vector.subtract(self.target, pos), 0.5)))
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self.object:move_to(vector.add(pos, vector.multiply(vector.subtract(self.target, pos), 0.75)))
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if self.collection_age >= 1 or vector.distance(pos, self.target) <= 0.06 then
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if self.collection_age >= 1 or vector.distance(pos, self.target) <= 0.07 then
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self.object:remove()
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self.object:remove()
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end
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end
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end
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end
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