Added Formspec Image to Smithing Table and Fixed some whitespace issues.
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@ -37,22 +37,23 @@ end
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-- ToDo: Make better formspec
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-- ToDo: Make better formspec
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local formspec = "size[9,9]" ..
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local formspec = "size[9,9]" ..
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"label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" ..
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"background[-0.19,-0.25;9.41,9.49;mcl_smithing_table_inventory.png]"..
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"list[current_player;main;0,4.5;9,3;9]" ..
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"label[0,4.0;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))) .. "]" ..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
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"list[current_player;main;0,4.5;9,3;9]" ..
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"list[current_player;main;0,7.74;9,1;]" ..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3) ..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
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"list[current_player;main;0,7.74;9,1;]" ..
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"list[context;diamond_item;1,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1) ..
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mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
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"list[context;diamond_item;1,2.5;1,1;]" ..
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"list[context;netherite;4,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
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mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
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"list[context;netherite;4,2.5;1,1;]" ..
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"list[context;upgraded_item;8,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
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mcl_formspec.get_itemslot_bg(8,2.5,1,1) ..
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"list[context;upgraded_item;8,2.5;1,1;]" ..
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"label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" ..
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mcl_formspec.get_itemslot_bg(8,2.5,1,1) ..
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"listring[context;output]"..
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"label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" ..
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"listring[current_player;main]"..
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"listring[context;output]"..
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"listring[context;input]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"
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"listring[context;input]"..
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"listring[current_player;main]"
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local function reset_upgraded_item(pos)
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local function reset_upgraded_item(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local inv = minetest.get_meta(pos):get_inventory()
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@ -80,15 +81,15 @@ minetest.register_node("mcl_smithing_table:table", {
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formspec)
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meta:set_string("formspec", formspec)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("diamond_item", 1)
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inv:set_size("diamond_item", 1)
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inv:set_size("netherite", 1)
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inv:set_size("netherite", 1)
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inv:set_size("upgraded_item", 1)
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inv:set_size("upgraded_item", 1)
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end,
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
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if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
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