Handle item naming of banners
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87ef954409
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06c9b2c3f6
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@ -218,7 +218,11 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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table.remove(layers)
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table.remove(layers)
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imeta:set_string("layers", minetest.serialize(layers))
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imeta:set_string("layers", minetest.serialize(layers))
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local newdesc = mcl_banners.make_advanced_banner_description(itemstack:get_definition().description, layers)
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local newdesc = mcl_banners.make_advanced_banner_description(itemstack:get_definition().description, layers)
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imeta:set_string("description", newdesc)
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local mname = imeta:get_string("name")
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-- Don't change description if item has a name
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if mname == "" then
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imeta:set_string("description", newdesc)
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end
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end
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end
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-- Washing off reduces the water level by 1.
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-- Washing off reduces the water level by 1.
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@ -272,6 +276,10 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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local layers_raw = imeta:get_string("layers")
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local layers_raw = imeta:get_string("layers")
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local layers = minetest.deserialize(layers_raw)
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local layers = minetest.deserialize(layers_raw)
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banner:get_luaentity():_set_textures(colorid, layers)
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banner:get_luaentity():_set_textures(colorid, layers)
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local mname = imeta:get_string("name")
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if mname ~= nil and mname ~= "" then
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banner:get_luaentity()._item_name = mname
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end
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-- Set rotation
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-- Set rotation
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local final_yaw
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local final_yaw
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@ -336,7 +344,7 @@ local entity_standing = {
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-- pattern: name of pattern (see list above)
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-- pattern: name of pattern (see list above)
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get_staticdata = function(self)
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get_staticdata = function(self)
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local out = { _base_color = self._base_color, _layers = self._layers }
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local out = { _base_color = self._base_color, _layers = self._layers, _name = self._name }
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return minetest.serialize(out)
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return minetest.serialize(out)
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end,
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end,
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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@ -344,6 +352,7 @@ local entity_standing = {
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local inp = minetest.deserialize(staticdata)
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local inp = minetest.deserialize(staticdata)
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self._base_color = inp._base_color
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self._base_color = inp._base_color
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self._layers = inp._layers
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self._layers = inp._layers
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self._name = inp._name
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self.object:set_properties({
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self.object:set_properties({
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textures = make_banner_texture(self._base_color, self._layers),
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textures = make_banner_texture(self._base_color, self._layers),
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})
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})
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@ -363,7 +372,12 @@ local entity_standing = {
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local banner = ItemStack("mcl_banners:banner_item_"..mcl_banners.colors[self._base_color][1])
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local banner = ItemStack("mcl_banners:banner_item_"..mcl_banners.colors[self._base_color][1])
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local meta = banner:get_meta()
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local meta = banner:get_meta()
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meta:set_string("layers", minetest.serialize(self._layers))
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meta:set_string("layers", minetest.serialize(self._layers))
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meta:set_string("description", mcl_banners.make_advanced_banner_description(banner:get_definition().description, self._layers))
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if self._item_name ~= nil and self._item_name ~= "" then
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meta:set_string("description", self._item_name)
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meta:set_string("name", self._item_name)
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else
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meta:set_string("description", mcl_banners.make_advanced_banner_description(banner:get_definition().description, self._layers))
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end
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minetest.add_item(pos, banner)
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minetest.add_item(pos, banner)
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end
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end
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@ -339,16 +339,18 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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-- For copying to be allowed, one banner has to have no layers while the other one has at least 1 layer.
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-- For copying to be allowed, one banner has to have no layers while the other one has at least 1 layer.
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-- The banner with layers will be used as a source.
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-- The banner with layers will be used as a source.
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local src_banner, src_layers_raw, src_desc, src_index
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local src_banner, src_layers_raw, src_desc, src_index, src_has_name
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if #b1layers == 0 and #b2layers > 0 then
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if #b1layers == 0 and #b2layers > 0 then
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src_banner = banner2
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src_banner = banner2
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src_layers_raw = b2layers_raw
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src_layers_raw = b2layers_raw
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src_desc = b2meta:get_string("description")
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src_desc = b2meta:get_string("description")
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src_has_no_name = b2meta:get_string("name") == ""
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src_index = banner2_index
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src_index = banner2_index
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elseif #b2layers == 0 and #b1layers > 0 then
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elseif #b2layers == 0 and #b1layers > 0 then
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src_banner = banner
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src_banner = banner
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src_layers_raw = b1layers_raw
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src_layers_raw = b1layers_raw
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src_desc = b1meta:get_string("description")
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src_desc = b1meta:get_string("description")
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src_has_no_name = b1meta:get_string("name") == ""
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src_index = banner_index
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src_index = banner_index
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else
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else
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return ItemStack("")
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return ItemStack("")
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@ -357,7 +359,10 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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-- Set output metadata
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-- Set output metadata
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local imeta = itemstack:get_meta()
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local imeta = itemstack:get_meta()
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imeta:set_string("layers", src_layers_raw)
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imeta:set_string("layers", src_layers_raw)
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imeta:set_string("description", src_desc)
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-- Keep description if banner has a name
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if src_has_no_name then
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imeta:set_string("description", src_desc)
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end
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if not craft_predict then
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if not craft_predict then
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-- Don't destroy source banner so this recipe is a true copy
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-- Don't destroy source banner so this recipe is a true copy
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@ -461,9 +466,15 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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local imeta = itemstack:get_meta()
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local imeta = itemstack:get_meta()
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imeta:set_string("layers", minetest.serialize(layers))
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imeta:set_string("layers", minetest.serialize(layers))
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local odesc = itemstack:get_definition().description
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local mname = ometa:get_string("name")
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local description = mcl_banners.make_advanced_banner_description(odesc, layers)
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-- Only change description if banner does not have a name
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imeta:set_string("description", description)
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if mname == "" then
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local odesc = itemstack:get_definition().description
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local description = mcl_banners.make_advanced_banner_description(odesc, layers)
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imeta:set_string("description", description)
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else
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imeta:set_string("description", mname)
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end
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return itemstack
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return itemstack
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end
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end
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