Help: Say which tools break the block
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@ -77,17 +77,66 @@ doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
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return ""
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return ""
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end)
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end)
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-- Hardness
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-- Mining, hardness and all that
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doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
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doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
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local pickaxey = { "Diamond Pickaxe", "Iron Pickaxe", "Stone Pickaxe", "Golden Pickaxe", "Wooden Pickaxe" }
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local axey = { "Diamond Axe", "Iron Axe", "Stone Axe", "Golden Axe", "Wooden Axe" }
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local shovely = { "Diamond Shovel", "Iron Shovel", "Stone Shovel", "Golden Shovel", "Wooden Shovel" }
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local datastring = ""
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local groups = def.groups
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if groups then
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if groups.dig_immediate == 3 then
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datastring = datastring .. "This block can be mined by any tool instantly." .. "\n"
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else
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local tool_minable = false
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if groups.pickaxey then
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for g=1, 6-groups.pickaxey do
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datastring = datastring .. "• " .. pickaxey[g] .. "\n"
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end
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tool_minable = true
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end
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if groups.axey then
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for g=1, 6-groups.axey do
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datastring = datastring .. "• " .. axey[g] .. "\n"
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end
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tool_minable = true
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end
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if groups.shovely then
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for g=1, 6-groups.shovely do
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datastring = datastring .. "• " .. shovely[g] .. "\n"
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end
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tool_minable = true
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end
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if groups.shearsy then
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datastring = datastring .. "• Shears" .. "\n"
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tool_minable = true
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end
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if groups.swordy then
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datastring = datastring .. "• Sword" .. "\n"
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tool_minable = true
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end
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if groups.handy then
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datastring = datastring .. "• Hand" .. "\n"
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tool_minable = true
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end
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if tool_minable then
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datastring = "This block can be mined by:\n" .. datastring .. "\n"
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end
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end
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end
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local hardness = def._mcl_hardness
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local hardness = def._mcl_hardness
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if not hardness then
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if not hardness then
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hardness = 0
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hardness = 0
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end
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end
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if hardness == -1 then
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if hardness == -1 then
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return "Hardness: ∞"
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datastring = datastring .. "Hardness: ∞"
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else
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else
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return string.format("Hardness: %.2f", hardness)
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datastring = datastring .. string.format("Hardness: %.2f", hardness)
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end
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end
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return datastring
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end)
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end)
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-- TODO: Blast resistance (omitted for now because explosions ignore hardness)
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-- TODO: Blast resistance (omitted for now because explosions ignore hardness)
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